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3D Generalist/Technical Artist
Job Description & How to Apply Below
3D generalist / technical artist for game and AR/VR client work. Contract to full-time at our Concord, ON studio.
You will own the visual asset pipeline across our game and AR/VR client projects — from concept and modeling through rigging, lookdev, and Unity integration. You will start as a 6-month contract; we expect the role to convert to full-time.
No. 01 Responsibilities
- 01 Own the asset pipeline — modeling, rigging, lookdev, integration in Unity
- 02 Build and maintain shaders, materials, and visual-tooling for the team
- 03 Optimize assets for mobile and standalone-headset targets
- 04 Collaborate with the senior game developer on art direction and feasibility
No. 02 Qualifications
- 01 5+ years in 3D asset production for games or AR/VR
- 02 Strong with Blender or Maya; comfortable with Unity HDRP/URP
- 03 Shader authoring (HLSL or shader graph)
- 04 Experience optimizing for mobile / standalone-headset draw budgets
No. 03 Nice to have
- 01 Substance Painter / Designer
- 02 Motion-graphics work in After Effects
- 03 Published portfolio with at least two released titles
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