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Technical Artist; Games

Job in Glasgow, Glasgow City Area, G1, Scotland, UK
Listing for: Blazing Griffin
Full Time position
Listed on 2025-12-28
Job specializations:
  • Software Development
    Game Development / Testing, Video Game
Job Description & How to Apply Below
Position: Technical Artist (Games)

Technical Artist (Games) – Blazing Griffin

Location: Glasgow (studio / Hybrid / Remote)

Role Type: Fixed Term Contract

About the role: We’re looking for a Technical Artist to support our Unity game projects. This role sits at the intersection of art and engineering and is ideal for someone who enjoys working across a project, improving workflows, and making games look great while running efficiently.

Responsibilities:

  • Expert knowledge of Unity and URP
  • Work with the art and code leads to set up lighting, materials, post‑processing, and render features
  • Maintain visual consistency and performance across target platforms
  • Create and maintain shaders using Shader Graph (and HLSL when needed)
  • Create and implement VFX
  • Streamline asset import and setup processes and maintain project structure
  • Create simple Unity editor tools and scripts in C# to improve art workflows
  • Help define and document best practices for art and technical pipelines
  • Optimize shaders, textures, meshes, lighting, and improve batching
  • Profile scenes and assets using Unity’s profiling tools
  • Work directly with artists, designers, and programmers in a small team
  • Provide technical guidance to artists and help solve day‑to‑day development issues
  • Participate in visual decision‑making and iteration

Required Qualifications:

  • Production experience with Unity and URP
  • Strong knowledge of lighting techniques and the creation of visual effects
  • A deep understanding of shader creation for the Universal Render Pipeline
  • Familiarity with Unity profiling and optimization techniques
  • Understanding of 3D asset pipelines (models, UVs, textures, animations)
  • Experience with common DCC tools (3ds Max, Maya, Blender, Photoshop, Substance, etc.)
  • Proficiency in C# for Unity scripting and editor tools
  • A creative approach to problem solving and an eagerness to maintain a high‑quality bar
  • Up‑to‑date knowledge on latest technologies and the future Unity roadmap
  • Good visual judgment and attention to detail
  • Mentoring more junior members of the team
  • Familiarity with Git and other version control systems
  • Comfortable working in a small, fast‑moving team
  • Self‑motivated and able to own tasks from start to finish
  • Clear communicator who can bridge art, design and tech

Nice‑to‑Have:

  • Knowledge of Switch and low‑end PC optimization
  • Experience with stylized rendering
  • Experience with rigging, skinning and implementing characters and animation in Unity

What Success Looks Like:

  • Artists can work faster with fewer technical roadblocks
  • The game runs smoothly while maintaining its visual style
  • Shaders, VFX, and lighting are stable, optimized, and easy to iterate on
  • The team can rely on you to solve tech art problems efficiently

Blazing Griffin Benefits:

  • 33 days annual leave per year for full‑time staff (pro rata for part‑time and contracts)
  • Extra allowances for Appointments, Compassionate and Dependants leave
  • Employee Assistance Programme through Health Assured
  • Bike to Work scheme
  • Eye care contributions
  • Enhanced Parental Leave and Pay
  • Flexible working where possible
  • Free Yoga membership for Reset Yoga (in Glasgow)

Contact:
If you have any questions or are having any difficulties with this application form, please email .

Blazing Griffin strives to promote equal opportunities for all. We welcome applications regardless of age, gender, ethnicity, disability, sexual orientation, gender identity, socio‑economic background, religion and/or belief.

Please note that we do not review applications sent through Adzuna or other external websites.

Seniority level: Mid‑Senior level

Employment type: Part‑time

Job function: Design, Art/Creative, and Information Technology – Entertainment

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