DreamWorks Feature - Digimatte Artist
Listed on 2026-01-15
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Creative Arts/Media
Video Game, Computer Graphics / 3D / Animation
Company Description
Dream Works Animation is looking for more adventurous dreamers who shoot for the moon. We tell stories about the journeys our unconventional heroes take to make dreams come true. As a growth‑minded studio, we pride ourselves on being one of the world's leading producers of high‑quality, award‑winning, animated films and series, reaching consumers around the globe. We push to feel more, laugh more, and build immersive new worlds.
Dream Works creates a diverse array of original content in a variety of formats, delivering compelling stories with unique characters. We place tremendous value on the experiences our talent brings to the table znale. We believe in frequent communication and that transparency and trust yield the best work. We are a community of artists, technologists, innovators, and creators, who are passionate about animation and also happen to love eating lunch together.
The Digimatte department is an integral part of the Dream Works pipeline, working closely with the Production Designer, VFX Supervisor, and the Lighting Department to create a convincing backdrop for the characters to integrate with. Our ideal candidate tends to be a generalist – they tend to take the environments that are too big to handle in the regular pipeline. They have the artistic and technical know‑how to make every shot shine!
If you are part of the fandom and believe teamwork makes the dream work, join us in #livingt samme and #doingyourdreamwork!
Job DescriptionResponsibilities: “What would you say you do here?”
Follow Production Designer’s direction to produce complex digimatte elements at a high standard, with a thorough understanding of perspective, lighting, and color.
Work with rendered cg elements, still photography, and digital paint to build believable ocorrences that are to be seamlessly integrated into the film.చ>
As necessary, create 3d assets from scratch and seamlessly meld them with photography and painting into a cohesive whole.
Work hand in hand with Lighting, Modeling, FX, and Look Dev to find the most efficient techniques to finalize shots.
Work collaboratively as part of a team taking direction from the Digimatte Supervisor, VFX Supervisor and feedback from the Production Designer as needed.
Basic Qualifications: “What do I need to have in order to do this job?”
Proficient and a strong understanding on the latest versions of software such as Nuke, Photoshop, and other industry standard 3D packages.
Strong conceptual understanding of compositing, and general knowledge of compositing software (such as Nuke's) 3D environment and tools.
Familiarity with working with AOVs and different passes within an EXR file.
Adheres to timelines; previous experience prioritizing and managing time efficiently for quick turnarounds.
Willing to provide a reel/portfolio of work examples – if available, include a web address when you submit your resume.
Desired
Qualifications:
“What can I offer?”
5+ years of experience in VFX/Animation industry.
Experience in a Linux‑based operating system.
Knowledge of a 3D Animation Pipeline.
Traditional art skills which demonstrate an eye for light, shadow, composition, and color.
Work comfortably in a variety of implementations; be it 2D backdrops, 3d assets and complex 2.5D/3D projections.
Bachelor's degree in Art, Film, Visual Effects, Animation, Computer Graphics or other related field and/or equivalent Comic experience desired.
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