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Lead Narrative Designer; TFT

Job in Guildford, Surrey County, GU1, England, UK
Listing for: Electronic Arts
Full Time, Seasonal/Temporary position
Listed on 2026-06-18
Job specializations:
  • Entertainment & Gaming
    Digital Media & Production, Game & 3D/XR Development
Salary/Wage Range or Industry Benchmark: 60000 - 80000 GBP Yearly GBP 60000.00 80000.00 YEAR
Job Description & How to Apply Below
Position: Lead Narrative Designer (TFT)

This is a temporary full-time position for 14 months to cover parental leave.

Role Overview

We are seeking an experienced Lead Narrative Designer to join the Battlefield team on a fixed-term basis to provide maternity leave cover. In this role, you will partner closely with cross-discipline teams to drive the implementation and delivery of narrative content, ensuring a cohesive, immersive player experience that aligns with Battlefield’s tone, lore, and gameplay pillars.

Key Responsibilities

Narrative Leadership Define, champion, and uphold the narrative vision, tone, and storytelling goals across the game. Lead and mentor a small team of narrative designers, providing clear direction, feedback, and support to maintain consistency and high-quality standards across all narrative content.

Narrative Systems Design Design, prototype, and iterate on narrative systems, including dialogue frameworks, branching logic, environmental storytelling, in-world messaging, and interactive narrative moments. Ensure seamless integration of narrative with gameplay systems, UI, and player progression.

Dialogue Implementation Own the end-to-end implementation of dialogue content within the game engine. This includes structuring conversations, setting up branching flows and conditions, integrating VO assets, and implementing triggers, volumes, and state-driven logic. Collaborate with audio and cinematic teams to ensure performances are correctly hooked up, timed, and contextually responsive to gameplay. Maintain clarity, scalability, and performance of dialogue systems across single-player and multiplayer contexts where applicable.

Cross-Discipline Collaboration Work closely with level design, gameplay, art, audio, and cinematic teams to embed narrative meaningfully into all aspects of the player experience. Advocate for narrative needs during development and ensure storytelling opportunities are maximised without compromising gameplay.

Documentation & Communication Create and maintain clear, detailed narrative documentation, including system designs, implementation workflows, VO pipelines, and Confluence pages. Communicate narrative intent effectively across disciplines to ensure alignment and efficient execution.

Iteration & Feedback Continuously refine narrative content based on playtests, team feedback, and production needs. Conduct regular reviews to ensure narrative cohesion, pacing, and emotional impact throughout development milestones.

Planning & Delivery Manage narrative priorities and workload, ensuring timely delivery of assets in line with project milestones. Identify risks, dependencies, and opportunities, and communicate progress clearly to project leadership.

Experience & Qualifications
  • 5+ years of experience in Narrative Design, with at least 1–2 shipped AAA titles in a Senior or Lead capacity (FPS/action experience preferred)
  • Strong understanding of interactive storytelling, narrative structure, and character development
  • Hands‑on experience implementing narrative content in game engines (e.g. Unreal, Unity, Frostbite)
  • Familiarity with production tools and pipelines (e.g. Jira, Confluence, Perforce)
  • Experience designing and implementing branching dialogue and narrative systems
  • Proven leadership and mentorship skills, with the ability to guide and develop others
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