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Hard Surface Artist

Job in Guildford, Surrey County, GU1, England, UK
Listing for: Jobtailor
Full Time position
Listed on 2026-07-19
Job specializations:
  • Entertainment & Gaming
  • Creative Arts/Media
Salary/Wage Range or Industry Benchmark: 42000 - 56000 GBP Yearly GBP 42000.00 56000.00 YEAR
Job Description & How to Apply Below

Responsibilities

  • Create high and low poly hard surface models (weapons, vehicles, props, structures, and environmental assets) to a high standard of quality.
  • Produce clean, optimised topology and UV layouts appropriate for real-time game engines.
  • Author P  texture sets using industry-standard tools, ensuring assets are physically accurate and visually consistent with the project's art style.
  • Work from concept art and reference material to produce assets that meet design and artistic intent.
  • Integrate assets into the game engine and iterate based on feedback from leads and art directors.
  • Collaborate with environment, character, and technical art teams to ensure seamless asset integration.
  • Contribute to and maintain art documentation, style guides, and pipeline workflows.
  • Participate in art reviews, offering and receiving constructive feedback.
  • Identify and flag technical or artistic issues proactively and propose solutions.
Requirements
  • Solid games industry experience as a Hard Surface Artist, with at least one shipped title under your belt.
  • A strong portfolio that demonstrates mastery of hard surface modelling and material work across a range of subject matter - showing your process as well as the finished result.
  • Proficiency in Blender, Substance Painter, Substance Designer, and Unreal Engine.
  • A confident grasp of the mid-poly workflow, including baking, , and efficient asset preparation for real-time pipelines.
  • Bonus points for:
    • Experience on AAA or mid-tier console/PC titles.
    • Familiarity with Houdini or procedural modelling techniques.
    • Knowledge of Marmoset Toolbag for baking and asset presentation.
    • Experience with photogrammetry pipelines.
    • An interest in game design and how assets function in context.
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