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Principal Gameplay Engineer - FTC

Job in Guildford, Surrey County, GU1, England, UK
Listing for: Supermassive Games
Full Time, Contract position
Listed on 2026-02-13
Job specializations:
  • Software Development
    Game Development / Testing, Software Engineer
Salary/Wage Range or Industry Benchmark: 60000 - 80000 GBP Yearly GBP 60000.00 80000.00 YEAR
Job Description & How to Apply Below
Position: Principal Gameplay Engineer - FTC till Nov

Supermassive Games have produced some of the most recognisable and compelling storytelling titles in the world of AAA games. The BAFTA-winning Until Dawn
, the cinematic masterclass of The Dark Pictures Anthology
, the multi-award winning The Quarry
, the action-packed roller coaster horror VR titles Switchback VR and Rush of Blood to the world of Little Nightmares
, and many more!

We’re looking for a Principal Gameplay Engineer to join our team on a fixed-term contract basis.

This is an exciting opportunity to make a high-impact contribution, as an expert in your field, this role is perfect if you want to remain hands-on whilst supporting others and help shaping technical direction.

This is a fixed term contract until November 2026 (we therefore cannot offer sponsorship for this vacancy)

The main responsibilities will be:

  • Act as a leading technical expert, providing deep engineering insight
  • Deliver robust, maintainable, high-quality code across complex, interconnected gameplay and engine systems
  • Tackle the unique technical challenges including bespoke frameworks and internal mesh networking.
  • Guide architectural decisions involving Core Unreal Actor/Component systems and GAS driven workflows.
  • Identify and solve complex technical risks, ensuring reliability, performance, and long-term stability.
  • Drive improvements to performance, profiling, workflows, tools, and engineering practices across the project and studio.
  • Collaborate closely with design, art, production, and technical leadership to ensure features meet creative and technical goals.
  • Mentor and develop engineers across the craft, raising technical standards and supporting growth.
Requirements
  • Familiarity with replication/networking and physics in a live setting
  • Core Unreal Actor and Component structure including GAS is fundamental
  • Knowledge of sequencer and sequencer-based workflows
  • Expertise in profiling both with Insights and CSV and LLM optimisation for performance
  • Unreal Engine game feature plugin structure, and core engine architecture understanding
  • Gen9, Gen8, PC and mobile cross platform development would be ideal
Benefits
  • 25 Days Annual Leave (3 of which are used when we close the studio for our end of year break)
  • Private Medical Insurance (BUPA)
  • Medicash assistance (Including dental and optician support)
  • Life Assurance (6 x annual salary)
  • Pension Scheme
  • Employee Assistance Programme
  • Income Protection
  • Enhanced Family Leave (maternity and paternity pay)
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