Gameplay Engineer - FTC
Listed on 2026-02-13
-
Software Development
Game Development / Testing, Software Engineer, C++ Developer
Supermassive Games have produced some of the most recognisable and compelling storytelling titles in the world of AAA games. The BAFTA-winning Until Dawn, the cinematic masterclass of The Dark Pictures Anthology, the multi-award winning The Quarry, the action‑packed roller coaster horror VR titles Switchback VR and Rush of Bloo to the world of Little Nightmares, and many more!
We’re looking for a Gameplay Engineer to join our team on a fixed‑term contract basis.
This is an exciting opportunity to make a high‑impact contribution, taking ownership of core gameplay mechanics to ensure that the moment‑to‑moment player experience is polished, responsive, and engaging.
This is a fixed term contract until November 2026 (we therefore cannot offer sponsorship for this vacancy)
Main responsibilities- Implement gameplay features using C++ and Unreal Engine.
- Collaborate with design to prototype and iterate on new mechanics.
- Debug, optimise, and maintain gameplay systems.
- Review code and contribute to technical and cross‑discipline discussions.
- Work closely with animation, audio, and VFX teams.
- Identify risks, manage dependencies, and support project planning.
- Tackle driven engineering challenges, including bespoke frameworks and internal mesh networking.
- Strong professional experience in gameplay programming.
- Proficiency in C++ and Unreal Engine.
- Solid understanding of Unreal Actor and Component architecture, including GAS.
- Familiarity with replication/networking, multiplayer systems, and physics in live environments.
- Knowledge of Sequencer and sequencer‑based workflows.
- Expertise in profiling using Insights, CSV, and LLM optimisation techniques.
- Understanding of Unreal game feature plugins and core engine architecture.
- Experience developing for Gen9, Gen8, PC, and mobile platforms.
- Experience with gameplay systems (combat, traversal, interactions, AI, narrative).
- Ability to collaborate across multidiscipline teams.
- Experience with Perforce or Git.
- 25 Days Annual Leave (3 of which are used when we close the studio for our end‑of‑year break)
- Private Medical Insurance (BUPA)
- Medicash assistance (Including dental and optician support)
- Life Assurance (6 × annual salary)
- Pension Scheme
- Employee Assistance Programme
- Income Protection
- Enhanced Family Leave (maternity and paternity pay)
To Search, View & Apply for jobs on this site that accept applications from your location or country, tap here to make a Search: