Principal Gameplay Engineer - FTC
Listed on 2026-02-15
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Software Development
Game Development / Testing, Software Engineer
Supermassive Games have produced some of the most recognisable and compelling storytelling titles in the world of AAA games. The BAFTA-winning Until Dawn
, the cinematic masterclass of The Dark Pictures Anthology
, the multi-award winning The Quarry
, the action-packed roller coaster horror VR titles Switchback VR and Rush of Blood to the world of Little Nightmares, and many more!
We’re looking for a Principal Gameplay Engineer to join our team on a fixed-term contract basis.
This is an exciting opportunity to make a high-impact contribution, as an expert in your field, this role is perfect if you want to remain hands‑on whilst supporting others and help shaping technical direction.
This is a fixed term contract until November 2026 (we therefore cannot offer sponsorship for this vacancy)
The main responsibilities will be:- Act as a leading technical expert, providing deep engineering insight Principal
- Deliver robust, maintainable, high-quality code across complex, interconnected gameplay and engine systems
- Tackle the unique technical challenges including bespoke frameworks and internal mesh networking.
- Guide architectural decisions involving Core Unreal Actor/Component systems and GAS driven workflows.
- Identify and solve complex technical risks, ensuring reliability, performance, and long-term stability.
- Drive improvements to performance, profiling, workflows, tools, and engineering practices across the project and studio.
- Collaborate closely with design, art, production, and technical leadership to ensure features meet creative and technical goals.
- Mentor and develop engineers across the craft, raising technical standards and supporting growth.
- Familiarity with replication/networking and physics in a live setting
- Core Unreal Actor and Component structure including GAS is fundamental
- Knowledge of sequencer and sequencer-based workflows
- Expertise in profiling both with Insights and CSV and LLM optimisation for performance
- Unreal Engine game feature plugin structure, and core engine architecture understanding
- Gen9, Gen8, PC and mobile cross platform development would be ideal
- 25 Days Annual Leave (3 of which are used when we close the studio for our end of year break)
- Private Medical Insurance (BUPA)
- Medicash assistance (Including dental and optician support)
- Life Assurance (6 x annual salary)
- Pension Scheme
- Employee Assistance Programme
- Income Protection
- Enhanced Family Leave (maternity and paternity pay)
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