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Principal Rendering Engineer

Job in Guildford, Surrey County, GU1, England, UK
Listing for: Skillsearch
Full Time position
Listed on 2026-09-03
Job specializations:
  • Software Development
    Game & 3D/XR Development, C++ Developer, Software Architect, Software Engineer
Job Description & How to Apply Below
Are you an experienced Principal Rendering Engineer ready to shape the visual future of AAA games? This is an opportunity to join an established game development studio working on an ambitious, unannounced AAA project, where quality, performance, and player experience sit at the heart of everything being built.

Based within leading European game development hubs, this role offers the chance to push rendering and graphics technology to the next level while collaborating with highly skilled engineers, artists, and technical artists.

About the role...As a Principal Rendering Engineer, you will work closely with technical leadership and the wider engineering team to design, implement, and optimise rendering and graphics systems across AAA projects. You will play a key role in defining visual direction, advancing rendering technology, and ensuring outstanding performance across platforms.

This position combines hands-on technical leadership with deep collaboration across art and engineering, helping deliver visually stunning, immersive experiences that inspire players.

What you'll be doing:

Design, develop, and optimise advanced real-time rendering features

Implement and refine shaders, lighting systems, and material workflows

Collaborate closely with artists and technical artists to achieve exceptional visual quality

Optimise rendering performance, memory usage, and scalability

Maintain and evolve the studio’s rendering pipeline and graphics architecture

Research, prototype, and integrate cutting-edge rendering techniques

Provide technical leadership, guidance, and mentorship to the engineering team

What we're looking for:

Significant professional experience in real-time rendering and graphics programming

Strong proficiency in C++ and shader languages such as HLSL or GLSLDeep understanding of modern rendering algorithms and techniques

Experience working with Unreal Engine or comparable modern game engines

Proven experience profiling and optimising performance and memory usage

Excellent problem-solving, debugging, and analytical skills

Strong communication skills and ability to collaborate across disciplines

Experience shipping AAA titles is highly desirable

Nice to have:

Experience with additional programming or scripting languages

Background in large-scale, real-time, or multiplayer game development

Location and working model:

Hybrid working with a minimum of three days per week on site Studio locations in the UK and the Netherlands, with collaboration across both

What's on offer:

Opportunity to work on international AAA game projects

Access to cutting-edge development hardware and tools

Flexible and hybrid working arrangements

Enhanced holiday allowance including a Christmas shutdown

Discretionary bonus scheme

Private healthcare including dental, optical, mental health support, and online GP access

Pension and life assurance schemes

Regular team incentives and social events

Modern studio environment with well-stocked communal spaces

If you’re a senior graphics specialist who wants to influence the visual identity and technical direction of AAA games, we’d love to hear from you. Apply now, or email Ryan Templeman - rt Years of experience and salary levels are shown purely as a guide. We will only consider applications from candidates that can demonstrate the skills or experience required for the role.

Please be aware that while we would love to respond to every application we receive, due to high numbers we cannot guarantee this. We do however appreciate any time you invest into the application and will make sure to get in touch should anything in future more closely fit your skillset.
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