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3D Game Rigger Artist

Job in 243601, Gurgaon, Uttar Pradesh, India
Listing for: Battlebucks
Full Time position
Listed on 2026-01-16
Job specializations:
  • Entertainment & Gaming
    Video Game, TV / Film Production, Music / Audio Production
  • Creative Arts/Media
    Video Game, TV / Film Production, Music / Audio Production
Job Description & How to Apply Below
Job Title:

Character Rigging & Animation Artist
Department:
Character Art / Animation

Employment Type:

Full-time

Location:

Onsite / Hybrid / Remote

Experience:

2–6 Years

Role Overview
We are looking for a skilled Character Rigging & Animation Artist who can build high-quality,
animator-friendly rigs and also create polished character animations. The role requires strong
technical rigging knowledge, a solid understanding of anatomy, motion, and performance, and close
collaboration with art and technical teams.

Key Responsibilities

• Create production-ready character rigs for humanoid and creature characters

• Build IK/FK systems, deformation rigs, and control setups

• Develop facial rigs (blend shape-based and/or joint-based)

• Perform clean skinning and weight painting

• Animate characters for gameplay, cinema tics, or cutscenes

• Create body and facial animations (idle, walk, run, combat, emotions, etc.)

• Ensure smooth deformations and appealing motion

• Optimize rigs and animations for performance and stability

• Collaborate with animators, character artists, and technical artists

• Fix rigging, skinning, and animation issues during production

Required

Skills & Qualifications

• Strong experience in Autodesk Maya

• Excellent understanding of anatomy, weight, timing, and motion

• Expertise in Linear & Dual Quaternion skinning

• Proficiency in IK/FK blending, constraints, and space switching

• Solid knowledge of character animation principles

• Experience with facial animation and lip-sync

• Basic to intermediate Python or MEL scripting

• Understanding of animation and game pipelines

Preferred Skills

• Experience with Advanced Skeleton, mGear, or custom auto-rig systems

• Game engine integration experience (Unreal Engine / Unity)

• Knowledge of FBX export, retargeting, and animation blueprints

• Motion capture cleanup and polish experience

• Real-time animation optimization skills
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