Lead Game Designer
Listed on 2026-02-16
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Entertainment & Gaming
Video Game
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Lead Game Designer for Star Trek Fleet Command, in Dublin or Barcelona on a hybrid or remote basis.
Star Trek Fleet Command is a standout success in the gaming industry. We are evolving the traditional 4X experience and need a bold design leader to shape the content and loops our players engage with on a daily basis.
OverviewAs a Lead Game Designer on STFC, you’ll own the standards, direction, and experiences that define how millions of players experience growth and mastery across our monthly content releases and beyond.
What You Will Do- Become the design owner and leader behind our content pipeline, directing designers and live ops specialists in crafting compelling experiences for our players
- Guide teams through the creative process, ensuring they can hit the vision of the game and deliver upon player and product needs with accuracy
- Hands-on involvement in building and refining novel gameplay experiences focused on resource generation, spending, time gating, and power growth
- Create systems that foster meaningful player agency and long-term investment
- Manage and mentor designers in systems and economy design to elevate our standards and craft incredible experiences
- Shape the design process to ensure the standards of players are met and exceeded
- Use tools (Excel, Google Sheets) to model economies and progression pacing
- Collaborate with Designers, Product Managers, Analysts, and Engineers to implement features that advance the genre
- Evaluate performance using data, player feedback, and your own playtest experience
- Design for scale: plan for long-term content extensibility and system health
- 2+ years of game design leadership experience
- Proven experience in F2P systems design and progression modelling
- 8+ years of experience designing systems or economies for live, F2P games (preferably MMO, 4X, or strategy genres)
- Confident people manager and mentor, able to grow and nurture talent
- Experience with all aspects of game design discipline: concept, game progression, interface, monetization, and retention
- Proven track record of delivering features that balance player fun, engagement, and monetisation
- Ability to translate KPI targets and data into design direction for teams
- Mastery of spreadsheets and confidence in balancing power curves, pacing, and resource flow
- Experience working cross-functionally in live production environments
- A positive, thoughtful, and collaborative approach to game development
- Deep understanding of the 4X genre with specific experience in F2P 4X
- Familiarity with SQL, scripting, or simulation tools
- Love for Star Trek, sci-fi, or highly strategic social games
- Previous work on alliance or co-op systems in large-scale games
Scopely is a global interactive entertainment and mobile-first video game company, home to top experiences such as MONOPOLY GO!, Star Trek Fleet Command, Stumble Guys, MARVEL Strike Force, Yahtzee With Buddies, and more. We create, publish, and live-operate immersive games across mobile, web, PC and beyond. Scopely was founded in 2011 and is powered by our Playgami technology platform. We are committed to diversity and equal employment opportunities.
Noticeto candidates
Scopely, Inc. and its affiliates will never request payment or financial information as a condition for applying. All official recruiters use domains. Our official website is Contact with questions or reports of fraud. See our privacy notices for California and EEA/UK.
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