Adjunct, Faculty - Game Art
Listed on 2025-12-31
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Education / Teaching
University Professor
Overview
Job postings are removed from advertising at 12:00 A.M. on the closing date. Austin Community College employees are required to maintain a domicile in the State of Texas while working for the college and throughout the duration of employment. ACC is a public two-year institution that serves a multicultural population of approximately 41,000 credit students each Fall and Spring semester. We promote student success and community development by providing affordable access to higher education and workforce training, including appropriate applied baccalaureate degrees, in our service area.
Austin Community College is committed to recruiting and retaining a workforce that values intellectual curiosity, equitable access to educational opportunities, student success, collaboration, and engagement with the community.
Job Posting
Title:
Adjunct, Faculty - Game Art
Job Description
Summary:
Responsible to prepare and deliver Game Art coursework in engaging, innovative, and discipline-appropriate ways that reflect a commitment to student success and creating an environment that promotes belonging for all and knowledge of the teaching field. Meets professional standards for faculty in accordance with college policies and procedures.
Principal Responsibilities and Duties- Prepare and teach courses in the field of Game Art to a multicultural student population based on the department's approved course learning outcomes, utilizing a variety of instructional strategies appropriate to the needs of community college students and the standards of the discipline.
- Evaluate student progress and provide clear, timely feedback reflecting program learning outcomes and departmental expectations.
- Provide teaching and mentoring services to students in a manner which does not discriminate based on race, color, religion, sex, sexual orientation, gender identity, national origin, disability, age, protected veteran status, political affiliation, or other protected categories.
- Remain current in the field through a variety of professional development activities.
- Perform other related tasks as assigned by the department chair, dean, and/or associate vice chancellor, vice chancellor, executive vice chancellor.
- Trains students to fill entry-level industry positions, or to gain access into a 4-year 3D Modeling or Game Development program.
- Maintains game art curriculum to meet industry needs.
- Reviews and recommends resources to enhance learning environment.
- Encourages and inspires student and local interest in Game Art.
- Demonstrated proficiency using computer applications (specifically 3D Studio Max or Maya), online resources, and other technologies for the classroom and online learning as well as to develop and build course content and perform administrative duties (posting office hours, syllabi, grades, etc.).
- Advanced skills using Photoshop, 3D Studio Max, Substance Painter & Designer, ZBrush, Unreal and Unity Game Engines (preferred).
- Appropriate use of the college's learning management system.
- Meet deadlines for attendance certification and submission of final course grades.
- Participate in graduation, general assembly, and other official college functions.
- Maintain regular office hours to assist students and improve student retention and success.
- Attend and participate in college wide, campus, department, or other activities and meetings.
- Recognize and reflect standards of civility and collegiality in all interactions.
- Comply with published college policies and procedures and meet professional standards for teaching in a community college.
- In accordance with SACS accreditation standards:
Bachelor’s degree in Art or related field with evidence of training in digital media or Bachelor’s degree in Visual Communication, Computer Graphics (animation, 3-D modeling, etc.), Game Development, Game Programming and Simulation or Computer Science or Associate degree in one of these areas and 3 years non-teaching work experience or Master’s certificate with 18 graduate hours in these disciplines. - Bachelor's degree in 3D Modeling & Rendering or Video Game Art with strong emphasis…
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