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Head of UI/UX
Job in
Horsham, West Sussex, RH12, England, UK
Listed on 2026-06-20
Listing for:
The Creative Assembly Ltd
Full Time
position Listed on 2026-06-20
Job specializations:
-
IT/Tech
Digital Media & Production -
Entertainment & Gaming
Digital Media & Production
Job Description & How to Apply Below
Overview
Join Creative Assembly and craft deep and detailed games that are entertaining to millions of players around the world. As the Head of UI/UX Department, you will build and lead a department that balances in‑house expertise with external partnerships, developer collaboration, and a data‑driven approach to player‑centric design.
Responsibilities- Lead the recruitment, training, and mentoring of top UI/UX talent, fostering a culture of excellence.
- Craft the vision and strategy for UI/UX across the franchise in alignment with franchise and project goals.
- Work with Production to establish budgets, timelines, and staffing needs.
- Own the long‑term UI/UX backlog as part of the wider Gameplay Platform initiative.
- Establish and maintain quality standards, best practices, design systems, documentation, and guidelines.
- Use player feedback and research to inform UI/UX decisions.
- Keep the department ahead of industry trends, emerging technologies, and interaction models.
- Drive innovation in control schemes, accessibility, onboarding, and player journey design.
- Serve as the primary liaison for UX Testing & Research, validating player interactions.
- Collaborate with Project Leadership, UXR, and audience research for play testing, A/B testing, eye‑tracking, and user research.
- Translate player insights into actionable design improvements.
- Maintain player personas and behavioural models to inform game design.
- Identify risks, opportunities, and new initiatives; plan mitigation and escalate as needed.
- Represent and communicate the department’s vision, strategy, and status to stakeholders.
- Support the franchise and project delivery with a data‑informed and people‑led mindset.
- Build and maintain the resourcing strategy and communicate it clearly to stakeholders.
- Lead and mentor the UI/UX team, fostering individual and collective growth.
- Define guidelines, standards, workflows, processes, and documentation across the department.
- Align the department’s vision and roadmap with the strategic roadmap of the organization.
- Plan future strategic work and ensure project delivery.
- Act as a tiebreaker between Projects and the franchise for department‑related decisions.
- Review UI/UX concepts, provide strategic direction and hands‑on feedback.
- Stay involved in high‑level problem‑solving to align solutions with player expectations.
- Plan and oversee UX research and playtests, analysing data for usability improvements.
- Engage external vendors and outsourcing partners, ensuring quality and integration of external work.
- Advocate for product‑ and player‑centric design in franchise‑wide discussions.
- Monitor UI/UX trends and best practices to keep the team at the forefront of industry standards.
- Strong leadership skills with a track record of mentoring and managing UI/UX teams.
- Proven experience building and leading a UI/UX department, including structure, hiring, and best‑practice implementation.
- Ability to balance creative vision, business and technical constraints with player value and best practices.
- Expertise in UI/UX for games: interaction design, accessibility, information architecture, usability heuristics, and technical requirements.
- In‑depth knowledge of game control schemes, onboarding, and player psychology.
- Experience in outsourcing and vendor management.
- Methodological and data‑informed approach.
- Experience with Scrum and Agile project‑management methodologies.
- Knowledge of project‑management software and tools.
- Excellent organisational, management, and problem‑solving skills.
- Strong diplomatic skills and ability to unite stakeholders with varied priorities.
- Excellent verbal and written communication skills.
- Familiarity with in‑house engines (Unreal UMG, Unity UI) and iterative development workflows.
- Experience in AAA or high‑profile game development with a major UI/UX leadership role across multiple platforms.
- Strong visual design sensibility and ability to work with artists and engineers on high‑quality UI aesthetics.
- Familiarity with motion design and UI animation principles.
- Proficiency in UI/UX tools such as Figma, Adobe XD, Axure.
- Passion for game accessibility standards (e.g., WCAG, Xbox Accessibility Guidelines).
- Experi…
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