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Senior Sound Designer Irvine

Job in Irvine, Orange County, California, 92713, USA
Listing for: LightSpeed LA
Full Time position
Listed on 2026-01-12
Job specializations:
  • Creative Arts/Media
    Video Game, Music / Audio Production
  • Entertainment & Gaming
    Video Game, Music / Audio Production
Salary/Wage Range or Industry Benchmark: 93100 USD Yearly USD 93100.00 YEAR
Job Description & How to Apply Below
Position: Senior Sound Designer Job at LightSpeed LA in Irvine

About the Hiring Team

Welcome to Lightspeed LA, the first U.S.

-based, AAA game development studio for Tencent Games. Lightspeed LA is focused on building open‑world games that emphasize an ambitious living world, sophisticated player‑driven gameplay, and mature, thoughtful storytelling. We are developing the first in a series of genre‑defining titles. For us, it's not only about the exciting, new AAA open world game we're developing but also about team values and studio culture.

We foster an open and transparent environment where everyone feels comfortable providing constructive feedback about all aspects of our games.

• We encourage the showing of work that's still in progress.

• We don't attack or question unfinished work, we celebrate its promise.

• We have a No Blame Culture where we blame the problem, not the person. This is a safe place to fail, and we don't view failure as a negative, but as the natural result of pushing boundaries and trying new things.
We create together. We face Challenges Together. We succeed together.

What the Role Entails

About this position at Lightspeed LA:
This is an exciting opportunity for an experienced, passionate, creative and technical Senior Sound Designer to join our in‑house audio team and help create world‑class audio on a new and exciting open‑world AAA game. We are seeking someone who will bring passion to the role, collaborating with sound and other disciplinary teams, creating sonically rich, high‑quality AAA audio. Your primary focus will be on sound design, sound systems and implementation.

Below is an outline of responsibilities and some of the qualities we look for in the ideal teammate.

Responsibilities
  • Design, edit, mix, master and implement immersive, next‑gen audio content and systems to engage players and enrich game narrative with the goal to raise the bar in game audio.
  • Create and edit new sound effects and record real‑world sounds using various recording techniques, professional audio editing tools, plug‑ins, hardware and props both in the field and in the studio.
  • Implement and author interactive, real‑time sound using middleware, scripting tools and / or in‑engine to bring soundscapes to life.
  • Collaborate with audio engineers, other sound designers and departments to design and document audio systems, own and deliver on audio features.
  • Sound design and mix cinematic audio content to blend seamlessly with gameplay audio.
Preferred Qualifications
  • Understand emotion and tension in storytelling, and be able to design immersive, narrative‑driven audio.
  • 5+ years of professional experience in AAA game audio with a minimum of one AAA Designer or equivalent.
  • Proficiency in at least one DAW (preferably Nuendo or Reaper, with Pro Tools as a secondary option).
  • Imaginative and creative use of audio production tools, foley performance and capture, props, and recording techniques to create high‑quality original content.
  • Expertise in interactive audio, sound design, recording and post‑production techniques.
  • Understanding of, and experience in creating and authoring real‑time, parameter‑controlled sounds such as vehicle engines, weather systems, ambiences.
  • Proven experience with the Wwise middleware tool (or proficiency in similar middleware).
  • A grasp of logic and simple scripting methods for interactive audio implementation within a game engine.
  • Experience working with other departments and understanding their workflow.
  • Excellent communication, interpersonal and organizational skills.
Desirable Skills & Experience
  • Experience working on environmental audio, sound propagation and 3D audio.
  • Familiarity and experience with the Unreal Engine.
  • Experience with music editing and implementation of interactive music.
  • Experience with dialogue / VO editing, mastering, implementation and localization.

If the above sounds like you, or if you’d like to know more about the role, we’d love to hear from you to see if we might be a good fit for each other! Contact us for more information about this exciting opportunity.

Location:

State(s): US-California-Irvine.
The expected base pay range for this position in the location(s) listed above is $93,100.00 to $ per year. Actual pay may vary depending…

Position Requirements
10+ Years work experience
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