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Senior II VFX Artist – STARCRAFT | Irvine, CA
Job in
Irvine, Orange County, California, 92612, USA
Listed on 2026-10-08
Listing for:
Blizzard Entertainment
Full Time
position Listed on 2026-10-08
Job specializations:
-
Entertainment & Gaming
Game & 3D/XR Development
Job Description & How to Apply Below
Star Craft Job
Title:
Senior II VFX Artist – STARCRAFT | Irvine, CARequisition :
R028002
Job Description:
Your Mission Blizzard Entertainment is assembling a team to build the next chapter of STARCRAFT, returning to a universe forged in interstellar war. This mission offers something new: crafting an original story-driven, open-world shooter while honoring the legacy of one of Blizzard's most beloved games. We are here to reignite this universe alongside you. We are here to make STARCRAFT, and it's about damn time.
We are looking for a Senior II VFX Artist to help craft this new game for Blizzard. As a key member of the development team, you will be responsible for delivering. As a key member of the development team, you will be responsible for defining, creating, and implementing high-impact real-time VFX that strengthen moment-to-moment gameplay, support visual clarity, and elevate the player experience.
You are comfortable operating in a dynamic environment, navigating fluid deadlines and changing priorities with purpose.
This role offers a flexible hybrid work week, with a mix of remote and on-site days. While hybrid is the standard arrangement, you're also welcome to work on-site full-time if you prefer. Our primary studio location is in Irvine, California. Responsibilities Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:
Create, implement, and refine real-time VFX for gameplay, characters, environments, and player-facing feedback across a new Star Craft game Define visual and technical approaches for complex VFX work, balancing artistic quality, gameplay readability, performance, and maintainability. Partner with art, design, engineering, animation, audio, and production to align VFX execution with gameplay goals, technical constraints, and Blizzard quality standards. Prototype and validate VFX solutions in Unreal and related tools, then guide integration through established pipelines and engine workflows.
Establish reusable VFX materials, systems, libraries, and documentation that support consistent implementation across the team. Identify risks, dependencies, and opportunities in VFX workflows, then propose practical solutions that improve quality and team efficiency. Provide craft guidance, feedback, and mentorship to VFX artists while helping raise the quality bar for the discipline. Collaborate with cross-functional partners to ensure VFX choices support player comprehension, emotional impact, and long-term game needs.
Minimum Requirements Experience 12+ years of experience creating real-time VFX for games or interactive media, delivering complex features and systems from concept through implementation. Expert-level real-time VFX experience in Unreal Engine, Niagara, or equivalent tools and engines. Demonstrated success as a senior or principal individual contributor, defining visual direction, solving complex technical challenges, and influencing quality across teams. Strong portfolio showcasing high-quality real-time VFX work, including breakdowns that demonstrate artistic judgment, technical execution, and implementation ownership.
Expert understanding of real-time VFX fundamentals, including timing, motion, color, composition, readability, player feedback, and gameplay support. Strong proficiency with procedural and systemic workflows. Advanced knowledge of optimization, profiling, scalability, memory management, and performance tradeoffs for real-time effects. Strong proficiency with industry-standard tools such as Houdini, Substance Designer/Painter, Photoshop, After Effects, Maya, or equivalent software. Demonstratable ability to author high-quality textures.
A…
Position Requirements
10+ Years
work experience
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