Senior Software Engineer II, Engine Systems - Unannounced Game
Listed on 2025-12-02
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Software Development
Game Development / Testing, C++ Developer, Software Engineer, Senior Developer
Senior Software Engineer II, Engine Systems – Unannounced Game
At Blizzard, we craft genre‑defining games and legendary worlds for all to share. Through unparalleled creativity and storytelling, we create immersive universes and iconic characters that are beloved across platforms, borders, backgrounds, and generations—only made possible by building a work environment that nurtures the artistry of game development and unleashes the aspirations of our people.
As a Senior Engine Systems developer, you will assist in ensuring our game runs efficiently on multiple platforms leveraging the Unreal Engine. You will collaborate with designers and gameplay engineers building foundational game engine technology and workflow improvements, and provide guidance to ensure the project ambitions are realized and executed in an optimal manner on the host hardware.
This role is anticipated to be a hybrid work position, with some work on‑site and some work‑from‑home. The potential home studio for this role is Irvine, CA.
Responsibilities- Design and implement new features within the Unreal Engine or evolve pre‑existing engine features in collaboration with artists, designers, and engineers to meet project requirements.
- Optimize Unreal Engine performance and functionality across multiple hardware platforms.
- Act as a primary point‑of‑contact to the larger development team on all engine‑related issues, providing guidance to designers, artists, and gameplay engineers on how to optimally leverage engine functionality to maximize engine performance and minimize application memory consumption.
- Work with project leadership to identify, prioritize, and implement improvements for engine‑based workflows.
- Writing fluent C++ code with a sophisticated knowledge of both historical patterns and modern language features.
- Understanding of data structures and algorithms and their appropriate use cases.
- Experience with multithreading, performance analysis, and code optimization.
- Experience shipping games on multiple platforms.
- Experience as an engine programmer working with AAA third‑party game engines.
- Shipped at least one AAA game in a similar role.
- Previous experience leading and mentoring a team of engineers.
- Familiarity with C#.
- A degree in computer science or a related field.
- Strong documentation philosophies to capture and evangelize best practices.
We are an equal‑opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, gender identity, age, marital status, veteran status, or disability status, among other characteristics.
In the U.S., the standard base pay range for this role is $ – $ Annual. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location.
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