3D Computer Graphics Engineer; m/f/d
Job in
39042, Bressanone, Trentino-Alto Adige, Italy
Listed on 2026-07-26
Listing for:
Altro
Full Time
position Listed on 2026-07-26
Job specializations:
-
Software Development
Job Description & How to Apply Below
Location: Bressanone
Position Overview We're looking for a curious, versatile 3D Computer Graphics Engineer to join our 3D AI team. You'll work across the graphics and appearance stack including physically-based and differentiable rendering, neural material representations, and simulation. This role is bridging graphics research and production and ideal for someone who thrives on hard rendering and appearance problems and wants to push the boundaries of our 3D offering.
This full-time role is located on-site at our office in Brixen/Bressanone, Italy.
Main Responsibilities Build physically-based differentiable rendering pipelines for appearance and material estimation
Design neural material models and learned texture/material representations (e.g. neural texture compression, generative material synthesis)
Develop the simulation stack for our physically based 3D assets
Build production-grade material and shading pipelines
Integrate classical rendering techniques with AI methods in production
Prototype fast and ship production-ready code
Requirements Master s or PhD in Computer Graphics, Computer Vision, Computer Science, or a related field
3+ years of hands-on experience in computer graphics
Proven track record in one these fields:
Computer Graphics, ML Computer Vision
Solid understanding of physically-based rendering principles and graphics pipelines
Strong programming skills in Python and/or C++
Ability to move fluidly between research prototyping and production code
Nice-to-Have
Experience with neural materials, texture representations, neural texture compression or neural BRDFs
Hands-on experience with differentiable rendering frameworks (Mitsuba 3, nvdiffrast, PyTorch3D)
Experience with USD/MaterialX, Unreal, or real-time rendering pipelines
Familiarity with robotic simulation frameworks (Omniverse, Isaac Sim, Mu Jo Co )
CUDA or GPU-accelerated rendering/shading pipelines
Familiarity with appearance capture or material scanning workflows
What we offer Work at the forefront of 3D AI and Physical AI technology
International, English-speaking environment
Attend industry and research events
Salary commensurate with experience
Stock options
Company performance bonus
Lunch vouchers for working days
Relocation assistance
Flexible working hours
We don t expect you to check every box, but we do look for people who are curious, willing to learn, and ready to grow with us.
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