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Freelance 2D Game UI Artist

Job in Jacksonville, Duval County, Florida, 32099, USA
Listing for: Agate
Full Time, Contract position
Listed on 2026-11-01
Job specializations:
  • Entertainment & Gaming
    Game & 3D/XR Development
Salary/Wage Range or Industry Benchmark: 70000 - 100000 USD Yearly USD 70000.00 100000.00 YEAR
Job Description & How to Apply Below
Responsibilities

Visual Development of the UI.

  • Concept Ideation & Mood boards:
    Translate Art Direction and UX into visual styles, color palettes, and thematic Game UI Concept.
  • Style Guide Creation:
    Build and maintain comprehensive UI style guides to ensure visual consistency across all menus and screens.
  • Wire framing & Mockups:
    Convert low-fidelity UX wireframes and user flows into high-fidelity visual concepts, mockups, and interactive prototypes.
  • Asset Production:
    Design and polish game-ready vector and raster assets, including buttons, panels, icons, fonts, badges, health/resource bars, and map overlays.
  • Motion Design & UI FX Concept:
    Define UI transitions, micro-animations, button feedback, and visual effects (VFX) to make menus feel tactile and responsive, also can be communicated to the UI Programmer or Technical Artist for implementation.
Nice to Have
  • Engine Integration:
    Import UI assets directly into game engines (such a Unreal Engine) and work with technical artists or programmer.
Collaboration
  • Partner with UX Designers to guarantee clear information hierarchy and intuitive navigation.
  • Align with Art Directors to harmonize the UI art styles with other assets on screen.
  • Iterate based on feedback, performance constraints, and multi-resolution/ scaling requirements.
Requirements

Essential Skills & Qualifications

  • Experience:

    Typically 3+ years (mid-level) of professional experience in game UI/UX art.
  • Core Design Fundamentals:
    Mastery of composition, visual hierarchy, typography, color theory, and icon design.
  • Software Proficiency:
    • 2D/Vector tools:
      Adobe Photoshop, Illustrator, and preferably Figma.
  • Portfolio: A strong, focused portfolio showing the complete design thinking process—from early wireframes and mood boards to final polished in-game screens and motion animations.
Nice-to-Have Skills
  • Engine

    Experience:

    Practical familiarity implementing UI in Unreal Engine (UMG, Widget Blueprints).
  • Experience with UI animation/spine/motion graphics tools.
  • Knowledge of accessibility features (e.g., scalable text, colorblind-safe palettes, flexible HUD layouts).
  • Shipped/ Created at least one commercial title (PC, console, or mobile).
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