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Senior Technical Artist

Job in Town of Poland, Jamestown, Chautauqua County, New York, 14701, USA
Listing for: Room 8 Group
Full Time position
Listed on 2025-12-18
Job specializations:
  • Software Development
    Game Development / Testing
Salary/Wage Range or Industry Benchmark: 80000 - 100000 USD Yearly USD 80000.00 100000.00 YEAR
Job Description & How to Apply Below
Location: Town of Poland

Room 8 Group is an end-to-end strategic partner in external game development. Working across all platforms, we provide creative and technical expertise across game development, technology, art, trailers, and QA for AAA and AA games.

Our Game Development team provides comprehensive co-dev and full-cycle dev solutions, across all platforms. We’ve helped make some of the biggest games of the past decade, like Call of Duty:
Modern Warfare II and III, and we work with dozens of the world’s biggest publishers and developers.

Through primarily organic growth, we are proudly independent, now home to around 1,100 creatives based in Europe, North America, and South America.

Location:

Cyprus, Czech Republic, Estonia, Europe, Georgia, Latvia, Lithuania, Moldova, Poland, Portugal, Quebec, Romania, Ukraine

We are seeking an experienced Senior Technical Artist with deep expertise in Unity performance optimization to support the porting of a large-scale AAA management title to current-generation consoles. In this role, you will focus on rendering performance, asset efficiency, and overall scalability within Unity, ensuring stable and high-quality results on modern console hardware.

Superpowers you have:
  • 5+ years of experience as a Technical Artist with strong Unity expertise;
  • Proven track record in optimizing performance for large-scale or visually demanding projects;
  • Solid understanding of real-time rendering, shaders, lighting, and asset workflows;
  • Experience working on console projects or other high-end platforms;
  • Ability to diagnose complex technical issues and collaborate effectively across disciplines.
You’re a rockstar if you have:
  • Hands-on experience with HDRP, SRP, or custom Unity render pipelines;
  • Background in tool development, automation, or asset validation workflows;
  • Familiarity with large world / large scene performance challenges;
  • Experience in render programming, even if not commercial.
Becoming part of Room 8 Group, you will:
  • Profile and optimize performance across CPU, GPU, memory, and rendering pipelines;
  • Adapt assets, scenes, and workflows to meet Gen9 console constraint;
  • Improve tools, processes, and best practices for efficient content creation in Unity;
  • Collaborate with rendering, engineering, and art teams to maintain visual quality while achieving performance targets;
  • Contribute to shader optimization, SRP/HDRP tuning, and rendering pipeline troubleshooting.
Jointhe team of inspiring game dev professionals, and get even more:
  • Competitive financial reward (yes, we are fair enough);
  • Challenges to raise your XPs score working on the projects of the top global game dev publishers;
  • A culture of diversity and inclusion to unite the most outstanding talents;
  • Community of people who understand and share your passion for games.

Together we will bring games to the next level. Exactly with you.

Related openings Fraud alert

All hiring-related communication is conducted exclusively by our representatives using  or  email addresses or verified Linked In accounts.

Please be cautious of any communication from non-corporate sources. For more details, please refer to our Anti-Fraud Policy .

Apply

Together we will bring games to the next level. Exactly with you.

By ticking this box, I am giving a consent to process my personal data provided in the form above in accordance with Room 8 Group’s.

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Position Requirements
10+ Years work experience
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