DirectXOptimisation Expert
Listed on 2026-01-02
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Software Development
Game Development / Testing, C++ Developer
Location: Town of Poland
🩺 Private Medical & Dental care & Life Insurance covered
🌎 Internal Mobility program - possibility of rotation between projects, locations, accounts
...and more!
Project DescriptionWe are passionate about transforming lives through cutting‑edge technology, enriching industries, communities, and the world. Our mission is to create exceptional products that drive next‑generation computing experiences, serving as the foundation for data centers, artificial intelligence, PCs, gaming, and embedded systems.
At the core of our mission lies a culture of innovation. We challenge boundaries to solve some of the world's most critical problems. We are committed to execution excellence, fostering a culture of openness, humility, collaboration, and inclusivity, valuing diverse perspectives along the way.
Our team works on cutting‑edge rendering technologies, ensuring optimal performance across various platforms. As we continue to grow, we are looking for an experienced DX12 Optimisation Expert to enhance graphics performance and efficiency.
Responsibilities- Optimize rendering pipelines for Direct
X 12, ensuring top‑tier performance on PC and gaming consoles - Identify and eliminate bottlenecks in the graphics pipeline, improving GPU/CPU efficiency and reducing frame times
- Develop and implement advanced optimisation techniques, including GPU culling, Async Compute, and memory management improvements
- Perform in‑depth performance profiling and diagnostics using tools like PIX, NSight, Render Doc
- Work closely with driver engineers, rendering engineers, and game developers to integrate performance enhancements
- Adapt and optimise existing rendering techniques for DX12
- Strong C++ programming skills and experience with GPU APIs:
Direct
X 12 (mandatory), Vulkan or Metal (nice to have) - Implemented or contributed to path tracing or physically based rendering (P ) pipelines
- Deep understanding of GPU architecture, pipelines, memory systems, and parallel execution models
- Experience with low‑level graphics programming and optimisation for modern GPUs (AMD, NVIDIA)
- Familiarity with GPU driver architecture and its impact on rendering performance
- Proficiency in HLSL, including shader optimisation techniques for performance and quality
- Experience in multi‑threaded rendering systems and asynchronous compute
- Solid experience with performance profiling tools (e.g., PIX, Render Doc, NSight Graphics)
- Experience with Direct
X Ray tracing (DXR) and ray tracing pipeline shaders (Ray Gen, Closest Hit, Any Hit, Miss, Callable) - Familiarity with GPU Compute Shaders and ML techniques like inference
- Experience with Unreal Engine 4/5, Unity, or proprietary engines
Poland $-$
Warsaw, Mazowieckie, Poland
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