Senior Render Engineer: Rendering/Metal/DirectX/OpenGL/FFmpeg
Listed on 2026-01-02
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Software Development
Software Engineer, Senior Developer
Location: Town of Poland
Remote
While this not a position we are currently hiring for, we are accepting resumes in anticipation of hiring in the near future. Although you may not receive an immediate response, we will carefully review your information once an opportunity becomes available.
As a Senior Render Engineer, you will be building the future of our rendering system, which is the cornerstone of all our products. Your work will directly impact the performance, quality, and user experience of our cutting‑edge technologies, and you will play a key role in optimizing our video processing pipeline, enabling low‑latency streaming, and pushing the boundaries of audio and video processing.
Wewant people who:
- Understands the demands of real‑time rendering and performance optimization.
- Have extensive experience with multi‑threaded rendering and can optimize complex systems to maximize performance.
- Are proficient in low‑level graphics APIs such as OpenGL, Metal, and Direct
X, and can leverage these tools to create efficient and high‑performing rendering solutions. - Write in C++ as their primary language, demonstrating deep expertise and comfort with its nuances.
- Are familiar with video streaming technologies and can contribute to optimizing video pipelines for low‑latency video processing.
- Have extensive experience working with the FFmpeg library and can integrate video and audio processing capabilities into sophisticated applications.
- Understand video and audio signal processing and can contribute to improving streaming workflows and overall media performance.
- Have worked on streaming and editing video for live broadcasting or online platforms, ensuring smooth, high‑quality delivery.
- Have an understanding of embedded programming and can work with hardware to optimize performance for specific platforms.
- Experience working with broadcast audio and video standards and technologies, such as AAC, Pro Res, H.265, MPEG‑DASH, HLS, SRT and various compression formats, ensuring compatibility and quality in diverse environments.
- Familiarity with rendering on multiple platforms, including Windows, macOS, and Linux, with an understanding of platform‑specific challenges and optimizations.
- A problem‑solving mindset, with the ability to diagnose and address bottlenecks, inefficiencies, and rendering challenges.
- A passion for creating efficient, reliable, and scalable rendering systems, improving every aspect of the media delivery process.
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