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Intermediate-Senior 3D Artist

Job in Randburg, Johannesburg, 2000, South Africa
Listing for: PRR Recruitment Services
Full Time position
Listed on 2026-09-23
Job specializations:
  • Software Development
    Game & 3D/XR Development
Job Description & How to Apply Below
Location: Randburg

We're Hiring:
Intermediate-Senior 3D Artist (Project Contract)

Looking for a technically strong, production-focused Intermediate-Senior 3D Artist to join our Visual & Animation craft team and help create high-quality, performance-ready 3D assets for our immersive VR/XR training experiences.

This is more than a traditional 3D modelling role.

We're looking for someone who understands that a great asset for immersive technology needs to do two things exceptionally well: look convincing and perform efficiently.

You’ll work across modelling, texturing, optimisation and Unity implementation, collaborating closely with XR Developers, Delivery Leads and other specialists to create assets that are visually strong, technically sound and ready to perform in demanding real‑time environments.

At this level, we’re looking for someone who can take meaningful ownership of their own production work, solve technical and artistic problems, contribute specialist insight to project teams, and continue developing toward a future 3D Craft Specialist role. This progression is specifically built into the role framework.

What you’ll be responsible for
  • Designing and developing high-quality 3D models and assets for VR/XR environments.

  • Building assets from the outset with Unity and VR performance constraints in mind.

  • Creating clean, efficient topology and production-ready geometry.

  • Developing and applying P
    -based materials and textures optimised for real‑time environments.

  • Refactoring and optimising existing, legacy and third‑party 3D assets for use in VR.

  • Reducing polygon counts, optimising textures and replacing inefficient or incompatible shaders without unnecessarily compromising visual quality.

  • Working within defined performance budgets, including polygon counts, LODs, draw calls and memory constraints.

  • Creating believable, immersive assets that maintain the required visual style, realism and consistency across projects.

  • Preparing, importing and validating assets in Unity so they are immediately usable by XR Developers.

  • Ensuring correct scale, orientation, pivots, naming conventions, folder structures, materials and prefab setup.

  • Testing assets within Unity to identify performance, material, reference, import or visual issues before developer handover.

  • Working closely with XR Developers to ensure smooth asset integration and resolve art‑ and asset‑related implementation issues.

  • Supporting build QA by reviewing VR/XR builds for visual, asset and Unity‑related issues and providing actionable feedback.

  • Working with Delivery Leads to support project milestones, production requirements and delivery commitments.

  • Communicating dependencies, blockers, risks and technical requirements before they affect delivery.

  • Providing technical production input during planning, scoping, optimisation and implementation discussions.

  • Contributing realistic input on modelling complexity, optimisation requirements, feasibility and production effort.

  • Supporting prototypes, demonstrations, proposals and solution‑development activities where specialist 3D input is required.

  • Contributing to knowledge sharing, production improvements and the continued development of T 's 3D craft capability.

What we’re looking for Must have:
  • A relevant qualification, diploma, certificate or strong demonstrable professional experience in 3D Art, 3D Design, Animation, Game Art, Digital Art or a related discipline.

  • A strong professional 3D portfolio demonstrating modelling, texturing and production‑quality asset creation.

  • Solid experience creating 3D assets for real‑time applications.

  • Strong 3D modelling skills with a sound understanding of topology, geometry and polygon optimisation.

  • Experience creating and working with P  materials and textures.

  • Strong understanding of UVs, texture…

Position Requirements
10+ Years work experience
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