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Senior Technical Artist; Environment

Job in Kelowna, BC, U1X, Canada
Listing for: Singularity 6
Full Time position
Listed on 2026-03-14
Job specializations:
  • Software Development
    Software Engineer
Salary/Wage Range or Industry Benchmark: 138600 - 153600 CAD Yearly CAD 138600.00 153600.00 YEAR
Job Description & How to Apply Below
Position: Senior Technical Artist (Environment)

To Our Interested Applicants:

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Our open positions are currently listed on our careers page. When in doubt, apply directly to the role on our website. We do not ask for private information such as bank accounts, credit cards, or other accounts as part of our interview process.

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Forge alternate worlds that deepen players' lives!

We’re seeking a Senior Environment Technical Artist to help build, optimize, and scale large, living worlds. Working with designers, engineers and artists, you will own critical environment systems and workflows that enable artists to create beautiful, performant content at scale.

This role is ideal for a technical artist with a strong environment background who can leverage proceduralism and data to solve problems. Someone who enjoys building robust tools, authoring high-quality materials, and world-building resolutions.

What You’ll Do
  • Drive asset optimization strategies, identifying performance bottlenecks and implementing solutions across 3d assets, materials, foliage, and world systems.
  • Support and refine the housing setup workflows, enabling modular, customizable, and performant player-built spaces.
  • Foster and evolve material creation and maintenance workflows. Ensure materials are performant, scalable, and easy for artists to use.
  • Develop and maintain foliage and vegetation pipelines, including Speed Tree integration, foliage placement and optimization.
  • Leverage Houdini for procedural content creation.
  • Help shape and support procedural world map generation, including layout systems, rule sets, and integration with Unreal’s world-building tools.
  • Provide hands‑on technical support to artists, troubleshooting integration, workflow, and performance issues.
  • Mentor and train artists on tools, materials, and best practices. Promote technical excellence and long‑term scalability.
  • Participate in planning and reviews, representing for technical awareness and contributing to the project’s overall world‑building strategy.
Who You Are
  • You’ve shipped at least one game or product in Unreal Engine as an Environment Technical Artist.
  • You’re comfortable overseeing complex environment systems like material graphs, foliage, procedural tools or world‑building workflows.
  • You are great at procedural generated content using Houdini or PCG.
  • You can diagnose and solve performance and scalability issues across large environments.
  • You’re proactive, organized, and confident navigating ambiguity in production.
  • You enjoy enabling other artists, unblocking teams, and improving workflows through thoughtful tooling.
  • You’re curious and continuously learning, especially in procedural content creation and technical art workflows.
Nice to Have:
  • Experience with procedural world generation or large‑scale map systems.
  • Strong programming skills in python or Unreal C++.
  • Familiarity with World Partition, large‑world streaming, or similar systems.
  • Experience optimizing and shipping a game across multiple platforms.
  • Background in cozy, simulation, or multiplayer games.
Salary Information

The base annualized salary range in the Vancouver Metro Area for a Senior Technical Artist (Environment) position is $138,600 - $153,600 (CAD). Base salary will be determined by role, level, and location. The range listed for each job is the minimum and maximum target for new hire salaries for the positions in the Vancouver Metro area. Within the range, individual pay is determined by work location and additional factors.

Please discuss your specific salary expectations for your preferred location during our interview process.

Location
  • Remote eligible locations (Canada):
    British Columbia Province
  • Aligned to core Pacific Coast hours (10:00am - 4:00pm PT)
Full-…
Position Requirements
10+ Years work experience
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