Programmeur.se - Moteur Unreal Engine/Unreal Engine Programmer
Job in
Edmonton, Metcalfe County, Kentucky, 42129, USA
Listed on 2026-10-19
Listing for:
Electronic Arts
Full Time
position Listed on 2026-10-19
Job specializations:
-
Software Development
Software Engineer, Game & 3D/XR Development, C++ Developer, Software Architect
Job Description & How to Apply Below
Location: Edmonton
General Information
Locations:
Montreal, Quebec, Canada
Location:
Edmonton State:
Alberta Country:
Canada
Location:
Vancouver State:
British Columbia Country:
Canada
Role
216319
Worker Type
Regular Employee
Studio/Department
EA Studios - CAP Central
Work Model
Hybrid
Description & Requirements
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
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We are seeking an experienced, highly collaborative, and motivated Unreal Engine Programmer to join the Action RPG central technology team in supporting and enhancing the software infrastructure and development tools for AAA multi-platform titles. In this role, you will focus on developing, debugging, and maintaining software architectures and underlying systems in Unreal Engine 5. You will work closely with cross-disciplinary development teams to resolve issues, streamline workflows, and enable robust software performance across complex technical environments.
Responsibilities Develop, debug, maintain, and improve systems and tools in Unreal Engine 5
Investigate, isolate, and resolve technical issues affecting integration, stability, and day-to-day use.
Support the development, and integration of shared technology across multiple game titles.
Participate in software architecture reviews, code analysis, and collaborative development discussions to uphold technical standards.
Stay current with modern software development practices, and engine updates.
Requirements At least 5+ years of software development experience in video games using C++.Extensive experience developing with Unreal Engine (UE5 preferred).Strong software engineering fundamentals, including system design, code organization, and writing modular, maintainable code.
Experience debugging and resolving technical issues in existing or complex codebases.
Strong technical problem-solving skills with high attention to detail.
Excellent technical communication and interpersonal skills, with a track record of effective cross-disciplinary collaboration.
Passion for game technologies, innovation, and a desire to continuously learn and share knowledge.
Nice to Have Experience integrating shared systems, tools, or features across multiple game projects.
Experience supporting build systems, development pipelines, or release workflows.
Experience supporting multi-platform software builds across console and PC platforms.
Studio Culture & Vision We value collaboration, technical curiosity, and building practical solutions that help teams work effectively.
This role offers the opportunity to work closely with cross-disciplinary partners and contribute to shared technology used across multiple projects. We believe in empowering development teams through transparent technical discussion, modern software practices, and a continuous growth mindset. If you enjoy solving technical problems, collaborating across teams, and building practical solutions that support game development, we encourage you to apply.
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