Junior Computational Geometry Engineer
Listed on 2026-09-21
-
Software Development
Software Engineer
SAEKI - Manufacturing at software speed
Europe's defense industrial base cannot respond at the speed modern conflict requires. Legacy suppliers operate on month-long timelines. Tribal knowledge is retiring. Supply chains are fragile. SAEKI is building the operating system for autonomous factories - the infrastructure that lets Europe manufacture mission-critical components at software speed.
The RoleAs a Junior Computational Geometry Engineer, you work on the geometry core of our Manufacturing Intelligence stack: the engine that takes an arbitrary customer CAD model, reasons about how to build it, and then proves that we built it right.
You start on well-scoped parts of that engine, next to the engineers who built it, and grow into owning them. Your code runs in the factory.
- Foundations
. Degree in computer science, mathematics, mechanical engineering or a related field, with real depth in geometry, linear algebra and numerics. Internships, thesis work or serious side projects count. We do not expect years of production experience. - B-rep Basics
. You are comfortable with topology, NURBS, meshes and point clouds. You may never have shipped a robust boolean, and you still understand why floating-point robustness destroys naive implementations, and you want to learn how the field handles it. - Kernel
Exposure
. You have worked with a geometry kernel and mesh libraries in at least one project:
Open CASCADE, CGAL, libigl, Open3D, PCL, Parasolid or comparable. - Technical
Ability
. Solid modern C++ (17+) plus Python for tooling and rapid iteration. Rust is welcome. You write code others can read, test and maintain. - Manufacturing
Curiosity
. You want to understand what happens once geometry meets a spindle, a nozzle or a fixture. CNC, additive or metrology exposure is a bonus, never a requirement. - First
Principles
Thinker
. You reason by physics and mathematics, not analogy. When an algorithm fails on a real part, you dig until you know whether the bug sits in the code, the model or the assumption. - Learning
Speed
. You take direct feedback, apply it immediately, and close your own knowledge gaps without waiting to be taught. - Industrial
Grit
. You want to stand next to the machine in Germany and watch your output run. The feedback loop between your code and cutting metal is the point. - On-
site
. Ability to work in person at our HQ in Zurich, Switzerland.
- Researchers who want to publish and hand off. You ship.
- CAD users. This is a role for people who build the tools, not drive them.
- Engineers who need a clean spec. The problem is defined by the part, the machine, and the customer - you'll help define it.
- People who treat "it works on the test model" as done. Real customer CAD is broken, degenerate, and adversarial. That is the job.
- Engineers who are uncomfortable with ambiguity or rapidly changing priorities.
- Mission
:
Rebuild the industrial sovereignty of the West. Your work directly enables production of mission-critical hardware for defense and space. - Total
Ownership
:
High-stakes autonomy in your domain. You own both the problems and the solutions - and have the authority to execute. - The
Environment
:
Access to a 8,000 m2 state-of-the-art facility featuring 5-axis CNCs, industrial robots, and industrial 3D printers. Your algorithms run on real hardware from day one. - The
Team
: "Special Forces" model. Everyone senior, everyone ships. No politics, no bureaucracy. Direct feedback, high standards. - Compensation
:
Competitive salary + meaningful equity. - Location
:
Zurich HQ, with occasional time at Factory ONE in Munich.
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