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Principal Rendering Engineer

Job in Larne, County Antrim, BT40, Northern Ireland, UK
Listing for: The Multiplayer Group
Full Time position
Listed on 2026-07-05
Job specializations:
  • Software Development
    Software Architect, C++ Developer
Job Description & How to Apply Below

Qualifications

  • An established track record in rendering or engine engineering, shipping high-performance rendering systems for AAA, film/VFX, XR or simulation across a number of products
  • Deep experience with modern C++ and solid shader authoring and debugging (HLSL, MSL or GLSL)
  • Production experience shipping with at least two of Metal, DirectX 12, Vulkan or GNM/GNMX
  • Deep working knowledge of the full pipeline: rasterization, compute and hardware-accelerated ray tracing
  • Fluency in modern rendering techniques: P , GI, ambient occlusion, volumetrics, and post-processing (AA, HDR, tone mapping, motion blur), with awareness of current GPU-driven pipelines, meshlet rendering, and real-time path tracing workflows
  • Comfortable dropping into unfamiliar codebases and making sound architectural calls independently
  • Solid applied 3D maths, plus technical writing other engineers actually want to read
Bonus Points
  • Practical experience with mesh shading pipelines (DX12, Vulkan, Metal) to optimize geometry processing and reduce CPU overhead
  • Familiarity with modern hardware variations, including console and Apple Silicon unified memory architectures
  • Shipped ray tracing or heavily compute-driven rendering
  • Extensive Unreal Engine source modifications
What You'll Do
  • Turn the art team’s vision into shippable, scalable rendering technology
  • Design, build and maintain high-performance rendering backends with clean abstractions across PC, console and Mac
  • Profile and resolve deep GPU/CPU bottlenecks: occupancy, tile memory pressure, indirect dispatch overhead, bandwidth
  • Modernize pipelines with GPU-driven culling, indirect command buffers and bindless architectures
  • Design concurrent GPU memory management on modern API features and memory heaps
  • Extend major engines (including Unreal source) and custom C++ architectures
  • The opportunity to represent the studio externally through white papers or presenting at industry events
Our Benefits
  • Flexible working:
    Remote-friendly long before it was the norm, with core hours that support both great work and real life.
  • Support & wellbeing:
    Mental health first-aiders, therapy and coaching via Myndup, plus private medical insurance to help you stay healthy and supported.
  • Pension & life cover: A strong pension plan and life insurance to support your future and protect your family.
  • Time for you:
    Minimum 25 days’ holiday, a paid winter break, and 3 volunteering days each year to give back to causes you care about.
  • Parental leave:
    Family-first policies that support parents and caregivers with flexibility and balance.
  • Levelling up:
    Annual L&D budget, expert talks, game jams, and mentoring opportunities to help you grow your skills and career.

Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees.

Keywords Studios is strongly committed to protecting your personal information. By sending your CV/Resume, you are agreeing to our terms and conditions and consent to your data being managed and retained in accordance with our data privacy and retention policy.

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