Senior Graphics Engineer
Listed on 2026-05-31
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Software Development
Software Engineer, AI Engineer
Corintis is seeking a Senior Graphics Engineer to lead the development of our next-generation real-time visualization pipeline for engineering and simulation workflows.
This role is focused on building high-performance CAD rendering systems combining Open CASCADE (OCCT), Google Filament, Rust, and VTK, enabling interactive, physically-based visualization of complex engineering data at scale.
You will work at the intersection of real-time rendering, CAD geometry processing, and HPC simulation, solving challenging problems such as tessellation quality, edge rendering, depth precision, and large-scale dataset visualization.
About CorintisCorintis is a Lausanne-based deep-tech startup developing advanced semiconductor cooling technologies to overcome one of the biggest bottlenecks in modern computing: heat dissipation.
As compute demand grows (AI, HPC, cloud), extracting heat efficiently becomes critical. Corintis enables this through microfluidic cooling embedded directly inside chips, achieving significantly higher efficiency than conventional approaches.
We are an EPFL spin-off, backed by leading investors, and ranked among the Top 100 Swiss Startups.
Working at CorintisCorintis offers a collaborative and international environment, bringing together engineers across disciplines to solve some of the hardest problems in computing.
We are based at EPFL Innovation Park in Lausanne, minutes away from Lake Geneva, and deeply connected to one of Europe’s leading research ecosystems.
What You’ll Work OnYou will design and build core visualization infrastructure including:
Real-time rendering of CAD models (STEP, BREP) using OCCT + Filament
High-quality tessellation pipelines (curvature-aware, adaptive LOD)
Edge and feature rendering (silhouettes, sharp edges, hidden-line removal)
Physically-based rendering (P materials, lighting, shadows, SSAO)
Handling large-scale datasets (millions of triangles / HPC outputs)
Integration with simulation pipelines (VTK-based post-processing)
Streaming and progressive loading of geometry
Debugging rendering artifacts (z-fighting, precision issues, shading errors)
Architect and implement a production-grade CAD rendering pipeline
Integrate Open CASCADE geometry processing with Filament rendering
Optimize mesh generation, GPU upload, and rendering performance
Implement robust edge rendering and topology-aware visualization
Solve rendering issues such as:
depth precision / z-fighting
incorrect normals / shading artifacts
mesh cracks and tessellation inconsistencies
Build tooling for debugging and validating geometry pipelines
Collaborate with simulation and backend engineers to align visualization with HPC workflows
Contribute to code quality, performance profiling, and system design
MSc in Software Engineering or related fields, 5+ years experience in graphics programming / real-time rendering
Strong C++ and/or Rust skills
Deep experience with:
Google Filament (or modern P engines)
Open CASCADE (OCCT) or similar CAD kernels
Solid understanding of:
GPU pipelines (OpenGL / Vulkan / Metal)
mesh processing and tessellation
shading, lighting, and physically-based rendering
Experience debugging complex rendering issues
Experience with VTK / scientific visualization
Experience with CAD formats (STEP, BREP)
Knowledge of:
edge detection / silhouette rendering
SSAO, shadow mapping, depth buffers
Familiarity with large-scale / HPC visualization workflows
Experience with WebGL / wasm pipelines (vtk.js, three.js)
Start date:
ASAPActivity rate: 100%
Competitive senior-level compensation + equity (PSOP)
Location:
On-site at EPFL Innovation Park, LausanneHigh-impact role in a fast-growing deep-tech startup
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