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3D Modeller​/Texture Artist; independent creative agency

Job in Liverpool, Merseyside, L1, England, UK
Listing for: Got The T-Shirt
Full Time, Contract position
Listed on 2026-09-18
Job specializations:
  • Creative Arts/Media
    Computer Graphics / 3D / Animation, Creative Design / Digital Art
Salary/Wage Range or Industry Benchmark: 28000 - 38000 GBP Yearly GBP 28000.00 38000.00 YEAR
Job Description & How to Apply Below

3D Modeller / Texture Artist

Location:

Knowsley, Liverpool (On-site, not hybrid)

Level: Mid-Weight

Reports to:

Head of Post-Production

Salary: £28,000–£38,000 DOE

Employment Type:

Full-time, Permanent

About the Role

Our agency partner is an award-winning independent creative agency with over 15 years of experience delivering standout work across sport, FMCG, tourism and fashion. They're looking for a talented 3D Modeller / Texture Artist to join their growing creative team and help bring products, objects and creative concepts to life in stunning photoreal detail. This is a hands‑on role for someone who loves the craft of 3D.

From building highly accurate models to creating textures and materials that make an object feel completely believable, you'll play a key role in producing premium visual content for a wide range of exciting brands. Working closely with the Head of Post-Production and wider creative team, you'll take ideas and references and turn them into beautifully crafted 3D assets. You'll need a strong eye for shape, proportion, materials, lighting and detail, alongside the technical ability to create work that looks as convincing as the real thing.

IMPORTANT:
This role is for someone who thrives in a fast-paced and dynamic agency environment. You'll be managing multiple projects, working to tight deadlines and collaborating across a busy creative team. If you like it calm and predictable, this probably isn't the role for you.

What You'll Be Doing3D Modelling & Product Creation
  • Creating high-quality, photorealistic 3D models of products, objects and environments
  • Building accurate models with exceptional attention to shape, scale, proportion and detail
  • Taking projects from initial references and creative concepts through to finished 3D assets
  • Creating models suitable for use across campaigns, advertising, digital content and wider creative projects
  • Ensuring all assets are technically sound, visually accurate and ready for use within the wider production pipeline
Texturing & Materials
  • Creating realistic textures, materials and surface details that bring 3D models to life
  • Using tools such as Substance 3D and other texturing software to achieve highly realistic results
  • Developing materials that accurately reflect real-world surfaces, finishes and product details
  • Working closely with the wider creative and post-production team to ensure assets meet the required visual style and creative direction
  • Refining and polishing assets to achieve the highest possible level of realism and quality
Collaboration & Project Delivery
  • Working closely with the Head of Post-Production, creatives, designers and production teams to bring ideas to life
  • Managing multiple projects and priorities whilst delivering to tight deadlines
  • Taking ownership of your work and ensuring every asset is thoroughly checked before final delivery
  • Adapting quickly to different creative briefs, products and visual styles
  • Contributing fresh ideas, techniques and approaches to help push the agency's 3D capabilities forward
What You'll Bring to the Table
  • Proven experience creating photorealistic 3D products, objects and assets
  • A strong portfolio demonstrating high-quality modelling, texturing and realistic material creation
  • Strong experience using one or more 3D modelling tools such as Rhino, Key Shot, AutoCAD or 3ds Max
  • Experience using Substance 3D or similar tools for texturing and material creationA strong understanding of modelling techniques, topology, materials, texture mapping and photorealistic workflows
  • An excellent eye for detail, proportion, surfaces and real-world accuracy
  • The ability to interpret references and creative direction and translate them into high-quality 3D assets
  • Strong graphic design or illustration skills would be a major…
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