Middleweight 3D Designer
Listed on 2026-01-26
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Creative Arts/Media
Creative Design / Digital Art, Digital Media / Production, Graphic Designer, Computer Graphics / 3D / Animation
This role exists because the studio’s work is growing faster than its in-house 3D capability.
Projects across brand activations, retail environments, and campaign work are increasing in volume and complexity. Right now, too much of the day-to-day 3D execution sits with senior creatives, and over-reliance on external visualisers is starting to limit speed, consistency, and creative flow.
This hire is about fixing that.
You would join as a core in-house 3D designer, strengthening internal capability and supporting concept development through high-quality Cinema 4D output. Not as a pure visualiser, but as someone who understands brand, storytelling, and how 3D supports bigger creative ideas.
You’ll work closely with senior creatives on larger projects, translating concepts into strong visuals without slowing momentum. Alongside that, you’ll be trusted to run smaller projects independently, taking ideas from early concept through to final delivery.
In the first few months, success looks like being fully embedded in the studio’s workflow and creative standards, producing C4D visuals that align with brand tone and intent.
By six months, you’re confidently supporting concept development through 3D, owning smaller projects end to end, and reducing reliance on external visualisers.
By a year in, you’re established as a dependable in-house 3D designer, trusted to own execution across a range of work and clearly progressing toward a senior 3D or spatial role.
This role suits someone who enjoys variety and pace. You’ll need to be comfortable balancing concept thinking with hands-on execution, responding to creative feedback, and adapting as briefs evolve. Strong Cinema 4D skills are essential, but so is the ability to think beyond the render and understand how visuals support brand experience.
It won’t suit everyone.
If you're a junior and still learning the basics, this role will feel overwhelming.
If you see yourself purely as a visualiser with no interest in concept or brand thinking, it’s the wrong fit.
And if fast-moving projects and regular creative feedback aren’t your thing, this environment will frustrate rather than energise you.
What makes the role attractive for the right person is the mix. You’ll work across activations, retail, and campaigns, with early responsibility, close collaboration with senior creatives, and clear room to grow as the studio scales. The work goes into the world, not just pitch decks.
Hands-on 3D remains central. Cinema 4D required. Pace stays high. Expectations rise as you do.
For a confidential conversation, send your details or portfolio to .
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