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Creature Supervisor - ILM

Job in London, Greater London, W1B, England, UK
Listing for: Industrial Light & Magic
Full Time position
Listed on 2026-07-13
Job specializations:
  • Creative Arts/Media
    Video Game, TV / Film Production
  • Entertainment & Gaming
    Video Game, TV / Film Production
Salary/Wage Range or Industry Benchmark: 75000 - 110000 GBP Yearly GBP 75000.00 110000.00 YEAR
Job Description & How to Apply Below

Position Summary

The Creature Supervisor supports a team of Creature Technical Directors on a show-to-show basis. Duties include set‑up of the creature TD pipeline per show, including writing tools, hero rigging, and simulation set‑up when applicable. Additionally the Creature TD Supervisor supports their team in the running of simulation shots (flesh, hair, muscle, cloth, rigid body) as well as rigging and scripting tasks.

They are also responsible for triage and troubleshooting related to assets across disciplines. They delegate assignments and act as the creative, technical, and morale lead for the creature technical director team. The Creature Supervisor also provides constructive feedback on crew performance, makes recommendations and resolves issues.

What You’ll Do
  • Develop the aesthetic look and provide technical continuity across show(s)
  • Review Creature TD shotwork and provide feedback
  • Advanced hero‑creature or hard surface rigging and enveloping, set up and run cloth, hair, muscle, rigid body simulations
  • Collaborate with the CG Supervisor and Production Manager to bid, schedule, and cast shotwork
  • Work with global and local heads of departments to establish workflows and best practices for CFX and rigging work
  • Troubleshoot creature rigging issues for artists in other disciplines
  • Mentor Junior artists, as well as newly hired Creature TDs
  • Script utilities/tools/plug‑ins
  • Makes aesthetic choices on shotwork
  • Estimates bids which influence hiring decisions
  • Participate in the hiring process for the Creature team
  • Special projects as needed
What We’re Looking For
  • Proven relevant professional experience in a leadership role on a VFX film or CG animated project and a BA in computer graphics, fine arts, design, or photography, or related field; or, an equivalent combination of education and experience
  • Previous ILM experience beneficial
  • Extensive background as a Maya rigger and/or a Houdini simulation setup artist for advanced hero assets in digital animation, visual effects, games, commercials
  • Experience producing CG characters, creatures for visual media and in corrective sculpting.
  • Knowledge of anatomy and skinning
  • Positive attitude and team player
  • Strong communication skills
  • Proficiency with Linux
  • Expertise with Maya and Houdini
  • Experience with python scripting
  • Basic proficiency in another discipline such as Modeling, Texture, TD, or Animation is a bonus

Closing date: 17th July 2026

Role status: Hybrid. The employee will be required to work 2 days on‑site per week at a Company designated location, and occasionally from home.

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