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Lighting Technical Director ILM

Job in London, Greater London, W1B, England, UK
Listing for: Disney Interactive
Full Time position
Listed on 2026-08-25
Job specializations:
  • Creative Arts/Media
    Computer Graphics / 3D / Animation
Job Description & How to Apply Below
Position: Lighting Technical Director (All levels) - ILM
Job Summary:

Position Summary We are looking for Lighting Technical Directors  who reflect the creative talent, collaborative mindset and passion for great filmmaking that define ILM.Lighting Technical Directors are responsible for producing high-quality CG lighting and rendering for complex shots across a wide range of diverse projects and pipelines.

What You’ll DoDesign and create the lighting and the look of computer-generated objects and scenes.

Responsible for the final CG scene assembly, lighting and rendering of very complex shots.

Works closely with Lighting Supervisors and CG Supervisors to determine the best approach to solving CG challenges and developing the final look.

Creates lighting setups and/or works within current setups.

Creates efficient rendering setups in order to optimise render farm usage.

What We’re Looking For In-depth understanding of the VFX pipeline from modelling through animation, texturing, rendering and compositing.

Real-world expertise in lighting and photography.

Demonstrable advanced Lighting and Rendering experience within a VFX environment.

Previous experience performing shot Look Dev tasks.

Exhibits excellent listening and communication skills, able to receive direction and feedback.

Excellent aesthetic eye, anticipates potential problems and uses knowledge of how to use the tools to achieve the desired look.

Ability to collaborate within a team while also being autonomous as needed

Ability to pick up new techniques and the ability to learn new software quickly and easily.

Katana & Renderman knowledge are advantageous

Knowledge of Python and/or MEL scripting is essential

Good knowledge of Nuke or similar compositing package, including how to use layers and passes to tweak a shot after it has been rendered.

A solid understanding of Linux based operating systems.

Basic knowledge of physically plausible shading techniques.

Strong knowledge of lighting techniques and a good understanding of colour-space.

Pipeline scripting ability.

Excellent knowledge of Renderman and other unbiased rendering systems.

This role is Hybrid, which means the employee will be required to work a minimum of 2 days on-site per week at a Company designated location, and occasionally from home.
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