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Texture Artist ILM

Job in London, Greater London, W1B, England, UK
Listing for: Festybay
Full Time, Part Time position
Listed on 2026-09-09
Job specializations:
  • Creative Arts/Media
    Computer Graphics / 3D / Animation, Creative Design / Digital Art
Salary/Wage Range or Industry Benchmark: 38000 - 85000 GBP Yearly GBP 38000.00 85000.00 YEAR
Job Description & How to Apply Below
Position: Texture Artist (All Levels) – ILM

Are you a creative visionary with a passion for breathing life into digital beings and hyper-realistic environments?
Industrial Light & Magic (ILM), the legendary visual effects house founded by George Lucas and a cornerstone of The Walt Disney Company, is seeking Texture Artists of all levels to join our elite London studio.

From the iconic micro-details of a Star Wars droid to the complex skin textures of a Marvel hero, our Texture Artists are the ones who bridge the gap between a gray 3D model and a living, breathing cinematic masterpiece. If you have a keen eye for the nuances of real-world materials and a drive to push the boundaries of photorealism, we want you on our team.

Employment

Overview:
Texture Artist
  • Company Name:
    Industrial Light & Magic (ILM) / The Walt Disney Company
  • Job Title:

    Texture Artist (Junior, Mid, Senior, Lead)
  • Location:

    London, United Kingdom (Hybrid)
  • Work Mode:
    Hybrid (Minimum 2 days per week on-site in London)
  • Contract Type:
    Full-Time / Project-Based
  • Estimated Salary Range: £38,000 – £85,000+ (Commensurate with experience)
  • Primary Software:
    Mari, Substance Designer/Painter, Katana, Maya
  • Key Specialization:
    Organic Creatures, Digital Doubles, Hard-Surface Assets
Salary & Compensation Structure

ILM provides competitive compensation packages designed to attract the industry’s top talent. Based on 2026 London VFX market benchmarks, the following table outlines the expected base salary ranges:

As a Texture Artist at ILM, you are a master of surface storytelling. You will develop high-quality textures for 3D characters, digital doubles, and creatures, with a relentless focus on realism. Your work involves more than just “painting” surfaces; it requires a deep understanding of light interaction, material properties, and the technical constraints of a high-end film pipeline.

You will work within a cross-functional team, collaborating directly with Modelers to define surface topology and Look-Development TDs to ensure that your textures react predictably and beautifully under various lighting conditions.

What You’ll Do:

Core Responsibilities
  • Surface Realism: Develop intricate textures for organic creatures and humans, focusing on skin shaders, displacement, and fine-grain details that withstand 4K and 8K scrutiny.
  • Versatility: Pivot between organic sculpting/painting and hard-surface environmental assets, ensuring consistent quality across all production needs.
  • Hybrid Workflows: Utilize a blend of hand-painted artistry, procedural node-based workflows, and photogrammetry data to achieve the required look.
  • Technical Integration: Ensure all assets are optimized for the ILM pipeline, maintaining clean node networks and efficient data management.
  • Show

    Collaboration:

    Work under the guidance of Show Supervisors to iterate on artistic notes and refine the “visual language” of the project.
  • Mentorship: For Senior and Lead levels, you will be expected to support Junior artists, refine studio best practices, and contribute to the evolution of our texturing toolsets.
What We’re Looking For:

Qualifications
  • Portfolio/Reel: A professional-grade showcase of photorealistic texture work. We want to see how you handle specular breakup, subsurface scattering, and complex weathered surfaces.
  • Software Expertise: Mastery of Foundry Mari is essential. You should be comfortable working in a high-resolution, multi-tile (UDIM) environment.
  • Procedural Proficiency:

    Experience with
    Substance Designer/Painter for non-destructive, procedural material creation.
  • Data Processing: Familiarity with processing photogrammetry and scanned data to create base textures for digital doubles.
  • Artistic Eye: Exceptional attention to visual detail, including an understanding of color theory, value, and real-world aging/wear patterns.
  • Collaboration: A team-first attitude. VFX is a collaborative sport, and the ability to take and give constructive feedback is vital.
Preferred Technical Skills
  • Proficiency in Katana and Nuke for look-development testing.
  • Understanding of Python or scripting for workflow automation.
  • Mastery of UV mapping principles and optimizing layouts for maximum texel density.
  • Experience with industry-standard renderers (e.g.,
    Render…
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