Texture Artist ILM
Listed on 2026-09-09
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Creative Arts/Media
Computer Graphics / 3D / Animation, Creative Design / Digital Art
Are you a creative visionary with a passion for breathing life into digital beings and hyper-realistic environments?
Industrial Light & Magic (ILM), the legendary visual effects house founded by George Lucas and a cornerstone of The Walt Disney Company, is seeking Texture Artists of all levels to join our elite London studio.
From the iconic micro-details of a Star Wars droid to the complex skin textures of a Marvel hero, our Texture Artists are the ones who bridge the gap between a gray 3D model and a living, breathing cinematic masterpiece. If you have a keen eye for the nuances of real-world materials and a drive to push the boundaries of photorealism, we want you on our team.
EmploymentOverview:
Texture Artist
- Company Name:
Industrial Light & Magic (ILM) / The Walt Disney Company - Job Title:
Texture Artist (Junior, Mid, Senior, Lead) - Location:
London, United Kingdom (Hybrid) - Work Mode:
Hybrid (Minimum 2 days per week on-site in London) - Contract Type:
Full-Time / Project-Based - Estimated Salary Range: £38,000 – £85,000+ (Commensurate with experience)
- Primary Software:
Mari, Substance Designer/Painter, Katana, Maya - Key Specialization:
Organic Creatures, Digital Doubles, Hard-Surface Assets
ILM provides competitive compensation packages designed to attract the industry’s top talent. Based on 2026 London VFX market benchmarks, the following table outlines the expected base salary ranges:
As a Texture Artist at ILM, you are a master of surface storytelling. You will develop high-quality textures for 3D characters, digital doubles, and creatures, with a relentless focus on realism. Your work involves more than just “painting” surfaces; it requires a deep understanding of light interaction, material properties, and the technical constraints of a high-end film pipeline.
You will work within a cross-functional team, collaborating directly with Modelers to define surface topology and Look-Development TDs to ensure that your textures react predictably and beautifully under various lighting conditions.
What You’ll Do:Core Responsibilities
- Surface Realism: Develop intricate textures for organic creatures and humans, focusing on skin shaders, displacement, and fine-grain details that withstand 4K and 8K scrutiny.
- Versatility: Pivot between organic sculpting/painting and hard-surface environmental assets, ensuring consistent quality across all production needs.
- Hybrid Workflows: Utilize a blend of hand-painted artistry, procedural node-based workflows, and photogrammetry data to achieve the required look.
- Technical Integration: Ensure all assets are optimized for the ILM pipeline, maintaining clean node networks and efficient data management.
- Show
Collaboration:
Work under the guidance of Show Supervisors to iterate on artistic notes and refine the “visual language” of the project. - Mentorship: For Senior and Lead levels, you will be expected to support Junior artists, refine studio best practices, and contribute to the evolution of our texturing toolsets.
Qualifications
- Portfolio/Reel: A professional-grade showcase of photorealistic texture work. We want to see how you handle specular breakup, subsurface scattering, and complex weathered surfaces.
- Software Expertise: Mastery of Foundry Mari is essential. You should be comfortable working in a high-resolution, multi-tile (UDIM) environment.
- Procedural Proficiency:
Experience with
Substance Designer/Painter for non-destructive, procedural material creation. - Data Processing: Familiarity with processing photogrammetry and scanned data to create base textures for digital doubles.
- Artistic Eye: Exceptional attention to visual detail, including an understanding of color theory, value, and real-world aging/wear patterns.
- Collaboration: A team-first attitude. VFX is a collaborative sport, and the ability to take and give constructive feedback is vital.
- Proficiency in Katana and Nuke for look-development testing.
- Understanding of Python or scripting for workflow automation.
- Mastery of UV mapping principles and optimizing layouts for maximum texel density.
- Experience with industry-standard renderers (e.g.,
Render…
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