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Creature FX TD

Job in Greater London, London, Greater London, W1B, England, UK
Listing for: Framestore Limited
Full Time position
Listed on 2026-10-07
Job specializations:
  • Creative Arts/Media
    Computer Graphics / 3D / Animation
Salary/Wage Range or Industry Benchmark: 40000 - 70000 GBP Yearly GBP 40000.00 70000.00 YEAR
Job Description & How to Apply Below
Location: Greater London

The multi-Oscar-winning creative Film & Episodic Studio at Framestore has worked with some of the greatest storytellers in film today. Collaborating with directors and producers across the complete filmmaking process to help design, plan and create beautiful images, we focus on finding innovative creative solutions to support their vision and set new standards for visual effects in cinema.

Framestore combines talent and technology to bring life to everything we create. Driven by creativity and inspired by the future, we set out every day to reframe the possible.

Creature FX Artists are responsible for providing a wide variety of dynamic simulations for character-based work, including clothing, hair, muscle, skin, as well as any post simulation sculpting and finalling.

Creature FX Artists will be expected to carry out the following responsibilities:

  • Create simulation rigs for characters and creatures.

  • Execute shots using simulation rigs and deliver finished assets to the Lighting department.

  • Liaise with other departments involved in the creature workflow - Modelling, Rigging, Animation, Lighting and Groom.

  • Be involved in the development of departmental tools and techniques.

  • Meet schedules and deadlines whilst maintaining the highest standards.

  • Present work for review to leads, supervisors, clients, etc., and follow through with notes and feedback as required.

  • Have ongoing communication with production and leads regarding schedules and deadlines.

  • Continue to become familiar with new tools, software, data and other related technology.

  • Work efficiently as part of a team, or independently, to complete assigned shots.

  • Programming or scripting experience.

  • Modelling and rigging skills and experience.

  • A good understanding of Houdini and Maya constraints and deformers.

  • Experience working under a Unix/Linux system environment.

  • Possesses a good eye, able to look at reference material and understand how to apply that within a simulation environment.

  • Good understanding of human and animal anatomy.

Accessibility Statement

Our London studio is fully accessible, with step-free entry, accessible toilets on all floors, and quiet spaces available. We are committed to supporting disabled colleagues and providing an inclusive workplace for everyone.

Framestore is an equal-opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees.

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