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Principal Product Designer Dublin​/Prague

Job in London, Greater London, W1B, England, UK
Listing for: Product Makers
Full Time position
Listed on 2026-10-18
Job specializations:
  • Design & Architecture
    Product Designer, Creative Design / Digital Art, UI/UX Design
Salary/Wage Range or Industry Benchmark: 90000 - 130000 GBP Yearly GBP 90000.00 130000.00 YEAR
Job Description & How to Apply Below
Position: Principal Product Designer Dublin / Prague)
Principal Product Designer (London / Dublin / Prague)

United Kingdom - Remote

Locations:
London / Dublin / Prague

At Productboard, we're building the first agentic product management system. We're rethinking how product management is done in a world full of AI agents, and how we help our customers build what matters for their audience. AI is changing what an interface even is: static screens are giving way to conversations, generated artifacts, rich interactive UI, and open-ended workflows, often on the same screen.

We're looking for a Principal Product Designer to be the UX architect of the product: a hands-on senior IC from an AI-first product company who defines the architecture and patterns that make Productboard one coherent, AI-first product rather than a collection of independently designed experiences, sets its design direction, raises the bar for design, usability, and UX architecture across every product team, and personally carries the hardest design work.

This is a role with organization-wide scope and real decision rights, and partnering closely with Product, Engineering, and the Product Executive team. You'll decide how agentic workflows meet a structured product: how Spark's work lands in a purpose-built data model, visualizations, and documents, when a task should be a conversation, a generated artifact, or a conventional interface, and which of those patterns become product-wide standards.

You'll make sure agents, artifacts, and structured UI hold together as one experience, and set a higher bar for everything that ships: coherent, usable end to end, and built on one architecture. Our users are product makers themselves. They can tell in the first minute whether a product was made with care, and design is how we win that minute.

Your

responsibilities

Own Productboard's UX and interaction architecture. The information architecture, navigation model, and object model that make Productboard feel like one product. As Spark, our AI agent for product teams, reshapes what the product does, decide how new capabilities fit into that structure instead of becoming isolated features, and spot when a local decision will fragment the whole.

Define the interaction patterns for an AI-first product. How users meet Spark, build trust in its output, delegate to it, and stay in control. Decide when an experience should be chat, rich interactive UI, a generated artifact, or a conventional interface, and how AI-generated outputs turn into actionable work. Nobody has cracked this yet. Define our answer so we build differentiated AI experiences, not AI features bolted onto an old interaction model.

Decide what becomes standard. Which patterns teams adopt, evolve, or retire, and how design-system principles are interpreted across product domains. Codify them so teams decide faster, land on the same answer, and the bar rises everywhere at once, and so you can say of any pattern: this is the agreed pattern, this is why it works, and this is how every team applies it.

Set the design direction and design language. Define what Productboard looks and behaves like as one product: the visual language, the interaction vocabulary, and the principles designers work from. Connect user insight, product strategy, and long-term vision into a direction the org can follow, and bring architecture and usability to the executive table with evidence.

Raise the bar for end-to-end usability and cross-product coherence. Define what highly usable means at Productboard, continuously evaluate core product flows against it, and call it when a proposed experience is inconsistent, unclear, or below the usability bar. Drive the fixes across team boundaries. You are accountable for the end-to-end usability and consistency of what ships, and your findings feed the quality call on every launch.

Be the lead voice in design critique. You are the person in the room who catches when a detail breaks the model, and the person designers come to when a pattern is unclear or a problem doesn't fit the architecture. Give domain designers strong architectural guidance and develop senior and staff designers through pairing and coaching. You're their architect, not their manager.

Personally carry the hardest design work. Platform-level and foundational problems: the navigation model, object model redesigns, new surfaces, and new interaction primitives for human-agent collaboration. Own them from concept to coded prototype to shipped.

Prototype in code by default. When words aren't…

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