Student Success Tutor; Gaming
Listed on 2026-10-15
-
Education / Teaching
Tutoring
At LCCA, we believe education should go beyond the classroom. Our teaching philosophy blends academic theory with real-world experience to ensure our students are career-ready and confident in their abilities. We’re now seeking a Student Success Tutor to join our progressive academic team — someone with the heart of a mentor and the mindset of a coach.
Title: Student Success Tutor - BA (Hons) Gaming
Location: London
- Tower Hill & Aldgate
Working Model: Onsite
Reporting to: Director of Student Success/ Student Success Team Lead
Contract: Full time, Permanent
#Student Success Tutor #Academic Coach #Academic Mentor #Gaming
This is a full time time position (5 days a week) evening and weekend work will be required for this role as we are open 7 days a week.
Position What You'll Be DoingAs a Student Success Tutor for BA (Hons) Gaming, you’ll play a central role in shaping student journeys from Visual Culture at Level 3 through to final projects at Level 6. You’ll provide proactive academic support and personal tutoring, alongside hands‑on technical guidance in Unreal Engine/UEFN and the wider games development pipeline, from research and development to final outcome. You’ll work collaboratively with the programme team and student services to help every learner succeed.
This isn’t just about teaching — it’s about transformation.
This is a full time position (5 days a week) and weekend work will be required for this role as we are open 7 days a week.
Key Responsibilities:- Deliver 1:1 and group academic support to help BA Gaming students understand course material, develop creative and technical skills, and achieve success across Levels 3–6.
- Provide practical, workshop-style support in Unreal Engine and UEFN, helping students build games and game environments and make effective use of the engine’s tools.
- Support students through the research and development phases of their projects, including concept, texture and asset work using Adobe Photoshop and Substance Painter.
- Guide students through the games development pipeline — from research, ideation and prototyping through to production, testing, iteration and final outcome.
- Support students at the advanced stages of the course with scripting and programming (e.g., Unreal Engine Blueprints, C++ or C#), including debugging and problem-solving.
- Act as a personal academic tutor, building strong relationships to create individual support and development plans.
- Identify at‑risk students using data (e.g., attendance, performance, project progress) and implement early intervention strategies.
- Facilitate SMART goal setting and monitor progress against project milestones and production schedules through regular check‑ins and feedback.
- Collaborate with well‑being, careers, and academic teams to connect students to relevant resources, including industry practice and professional development opportunities (e.g., portfolios, game jams, showcases).
- Provide ad‑hoc classroom cover where required, including practical lab and studio sessions, ensuring continuity of learning in the absence of teaching staff.
- Deliver pre‑prepared teaching materials and facilitate sessions in an engaging and supportive manner.
- Maintain a positive and inclusive learning environment in classrooms and computer labs, managing student behaviour in line with college policies.
- Liaise with the BA Gaming programme team to ensure accurate handover, continuity of content delivery, and alignment of support with module briefs and assessment requirements.
- Maintain accurate records of student interactions, plans, and outcomes to support continuous improvement.
- Promote an inclusive learning environment that respects and celebrates diverse backgrounds.
What You’ll Bring
- Bachelor’s degree in a relevant…
(If this job is in fact in your jurisdiction, then you may be using a Proxy or VPN to access this site, and to progress further, you should change your connectivity to another mobile device or PC).