Experienced 2D Character Animator Deckbuilder Game at Topdeck Productions
Listed on 2026-09-20
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Entertainment & Gaming
Entertainer / Performer / Host
Location: Greater London
Experienced 2D Character Animator for Deckbuilder Game at Topdeck Productions
Remote
Level: Mid level
from 11 September
Job Description- Studio: Topdeck Productions — a small, focused indie team (~7 people) building for Steam
- Location: London preferred;
open to remote for the right candidate - Type: Full-time
About the game
Project Topdeck is a party-based roguelite deckbuilder game for Steam: players draft a party of heroes from a roster of ~20, each contributing cards to a shared deck. Visual style sits in the Darkest Dungeon / Slay the Spire 2 space — characters that read as a little dark and serious while still being expressive and full of personality.
What they’re looking for
An experienced 2D animator to bring thier hero and enemy roster to life in combat: idle states, attacks, hit reactions, deaths, and special-ability moments, all with the weight and readability a turn-based card battler needs to sell impact. You’ll be working closely with their concept art direction to keep animation consistent with an established, painterly character style, and with their Unity implementation to make sure everything lands in-engine the way it’s meant to.
You might be a good fit if you
- Have shipped 2D character/creature animation for games — a portfolio or reel showing combat-relevant animation (attacks, hits, deaths, idles
) is a must - Are comfortable working within an established art style rather than designing your own
- Have experience with a sprite or skeletal animation pipeline (Spine2D, Dragon Bones, or similar) and familiarity with how animation gets implemented in Unity
- Understand what makes combat animation feel weighty and readable, not just pretty
- Can work collaboratively and iteratively with a small team; based in London or able to overlap comfortably with a London-based team if remote
Nice to have
- Some VFX knowledge/experience — not required, but a plus if you’ve dabbled.
- Have shipped 2D character/creature animation for games.
- Have a portfolio or reel showing combat-relevant animation (attacks, hits, deaths, idles) is a must.
- Comfortable working within an established art style.
- Have experience with a sprite or skeletal animation pipeline (Spine2D, Dragon Bones, or similar) and familiarity with how animation gets implemented in Unity.
- Understand what makes combat animation feel weighty and readable, not just pretty.
- Can work collaboratively and iteratively with a small team;
- Based in London or able to overlap comfortably with a London-based team if remote.
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