Technical Producer, Clash of Clans
Listed on 2026-10-17
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Management
IT Project Manager
The Clash of Clans Tech & Quality team keeps the game fast, stable and easy to build on. We focus on performance, productivity, day-to-day workflows, technical health, QA and production quality, and tech debt and future readiness. Every cell in the game depends on this work. We're adding a Technical Producer to help the team deliver on these goals and make collaboration work, inside the team and with every cell it supports or collaborates within Supercell.
We're looking for a Technical Producer to help the Tech & Quality team run well and to be the main connection between the team and the rest of Clash of Clans or other teams in Supercell. You'll work closely with the head of tech & Quality, tech team leads, engineers, release manager and QA, understand what they're working on and why, and make sure the right people are talking to each other at the right time.
That covers feature cells, live ops, art, design, analytics, and central Supercell teams.
This role runs on influence, seeing the big picture and creating a vision, not authority. You'll empower the team with clarity, focus, and an inspiring big picture, giving engineers the autonomy to build effectively. The right person understands engineering well enough to earn the team's trust, is an organised operator by nature, and makes planning and coordination feel light rather than bureaucratic.
WhatYou'll Be Doing Make the Tech & Quality team run smoothly
- Work with the leads to turn the team's priorities into a clear, realistic roadmap that everyone understands
- Run a dedicated process in a way that helps the team delivery and goals.
- Track progress, find risks and blockers early, and help solve them before they become problems
- Protect the team's focus by managing incoming requests and making trade-offs visible
- Be one of the go-to contact for cells who need something from the team, or whose work depends on it
- Map dependencies across cells and make sure the team is involved early when new features, content and live ops events are planned
- Turn technical constraints into clear terms for non-engineers, and turn game needs into clear requirements for engineers
- Build communication habits (updates, demos, shared roadmaps) that keep everyone aligned without extra meetings
- Notice friction between people, cells and processes, and fix it
- Share what works with other teams, and bring good practice back from across Supercell
- Be a transparent, trusted partner who leaves the team better organised and more connected
- Help communicate and manage projects smoothly across multiple teams to ensure shared understanding and alignment
- Experience as a technical producer, technical project or program manager, or in a similar role working closely with engineering and QA teams, ideally in games
- Enough technical knowledge to follow architecture and tooling discussions, understand trade-offs, and earn engineers' trust. A background in software development or QA is a strong plus
- Experience shipping and running live games or live services: release cycles, client and server updates, and incident handling
- An inspiring coordinator who can influence and get people moving across disciplines without positional authority
- Clear communication, written and spoken, for both technical and non-technical audiences
- Operational discipline: you can manage many moving parts and dependencies without losing track of any
- A light approach to the process. You know when structure helps and when it gets in the way
- Experience with mobile games, large live codebases, or developer productivity work is a strong plus
- An existing passion for Clash of Clans
This role can be based primarily onsite in either our Helsinki or London Studio. The majority of the Tech & Quality team are based in Helsinki so frequent travel is expected should you be based in London.
About SupercellSupercell is a games company from Helsinki, Finland, with offices also in San Francisco, Seoul, Shanghai, and London. You might know us as the makers of Hay Day, Clash of Clans, Boom Beach, Clash Royale, and Brawl Stars. Our mission is to create great games that as many people as possible play for years and that are remembered forever.
So, how do we make great games? By putting together the best teams and giving them the freedom and independence to succeed. And by taking risks, failing, sharing learnings, and killing lots of projects.
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