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Senior Realtime Tech Artist

Job in Greater London, London, Greater London, W1B, England, UK
Listing for: Goodbye Kansas
Full Time position
Listed on 2026-02-15
Job specializations:
  • Software Development
    Game Development / Testing
Salary/Wage Range or Industry Benchmark: 60000 - 80000 GBP Yearly GBP 60000.00 80000.00 YEAR
Job Description & How to Apply Below
Location: Greater London

Location:
London or Stockholm (Hybrid – Office presence strongly preferred)

Type:
Various, Expression of Interest

About Us

Since 2014, we’ve been bringing imagination to life through world-class technology and extraordinary talent. As a global studio spanning Scanning, Mocap, VFX, Cinematics and Animation, our employees are part of shaping what’s next.

The Role

We are building a talent pool of experienced Senior Realtime Technical Artists to support upcoming realtime projects at Goodbye Kansas Studios across Cinematics, VFX and Realtime. This is an expression of interest rather than a single live vacancy.

As a Senior Realtime Technical Artist, you would work closely with the Realtime Supervisor and wider Realtime, Pipeline and Production teams. You would play a key role in shaping how realtime is used across projects, helping teams reach ambitious visual quality and performance targets while keeping workflows practical and scalable.

You would contribute hands‑on in engine, support pre‑production and bidding phases, and help bridge creative intent with technical execution. Your work would directly impact how we deliver realtime projects for clients, and how we continue to evolve our realtime capabilities as a studio.

What You'll Do
  • Enable the team to deliver high quality realtime shot and sequence work including scene assembly, lighting, look development and optimisation in Unreal Engine
  • Support pre‑production by helping define project specific realtime workflows, technical approaches and feasibility
  • Evaluate existing pipelines and best practices, identifying gaps, risks or R&D needs and communicating these clearly to leads and supervisors
  • Integrate client assets into the Goodbye Kansas pipeline and ensure assets meet both client and internal technical requirements
  • Collaborate closely with Animation, CFX, FX, Lighting and other departments to ensure assets function correctly and efficiently in engine
  • Monitor performance and optimisation across scenes and sequences, communicating constraints and solutions clearly to leads and production
  • Troubleshoot technical issues, create or support tool development where appropriate, and help unblock teams during production
  • Provide technical feedback and guidance to artists, supporting consistent delivery quality across projects
What you will bring
  • Strong professional experience as a Technical Artist working on AAA games, high end cinematics, virtual production or similar realtime experiences, ideally at Senior or Lead level
  • High level proficiency in Unreal Engine, with hands‑on experience using Unreal on commercial or client facing projects
  • Experience creating and working with realtime assets and levels, including look development, FX integration, physics considerations and realtime rendering optimisation
  • Knowledge of cinematic lighting techniques and how to implement them effectively using realtime technologies
  • A strong visual eye for lighting, realism and overall look development, balanced with technical awareness
  • Solid understanding of realtime rendering materials, shaders and texture workflows
  • Experience working with version control systems such as Perforce, Git or similar
  • Experience developing or supporting tools using Python, Blueprints or other relevant scripting or programming methods
  • Clear and confident communication skills, with the ability to collaborate professionally with colleagues and clients in meetings, calls, written documentation and day‑to‑day production workflows
What you might add
  • Exposure to virtual production projects or on‑set workflows
  • Experience working with in‑engine physics systems for cloth, grooms or similar simulations
  • Experience with rigid body simulations and destruction using Chaos
  • Background in 3D disciplines such as modelling, texturing, lighting, shaders or dynamics
  • Experience using additional DCC tools such as Houdini, Blender or similar packages
  • Experience working with HLSL or other shader languages
  • Experience with C++
  • An understanding of colour management in realtime pipelines.
Why Join Us?

At Goodbye Kansas, we strive to cultivate an inclusive company culture that celebrates the passion and talent of our employees. We believe that creative…

Position Requirements
10+ Years work experience
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