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Pro Apps Graphics & ML Ecosystem Engineer

Job in Greater London, London, Greater London, W1B, England, UK
Listing for: Apple Inc.
Full Time position
Listed on 2026-02-21
Job specializations:
  • Software Development
    Software Engineer, AI Engineer
Salary/Wage Range or Industry Benchmark: 80000 - 100000 GBP Yearly GBP 80000.00 100000.00 YEAR
Job Description & How to Apply Below
Location: Greater London

Pro Apps Graphics & ML Ecosystem Engineer

London, England, United Kingdom Software and Services

Apple’s Metal Pro Apps & ML Ecosystem team in Graphics, Games and ML org enables developers to harness the power of the GPU across all of Apple's innovative products, from iPhone, iPad, Apple TV, Apple Watch to our Mac product line.

Apple’s Graphics, Games and ML org provides the graphics software foundation across all of Apple’s innovative products, including Mac, iPad, iPhone, and Apple TV. Our responsibilities encompass the frameworks, developer tools, and device drivers for the GPU and Display on Apple’s hardware. Metal provides a modern, high-performance graphics & compute API for developers inside and outside of Apple to provide high performance applications on for iOS, macOS and Apple TV.

Description

GGML’s Metal Pro Apps & ML Ecosystem team is now seeking a world-class, driven, and dedicated engineer to work alongside developers to integrate the Metal API into their Pro user content creation applications and optimise performance for Apple’s GPU. Are you ready to engage with developers to advance their success using Apple’s tools and technologies related to the GPU? Responsibilities:
Analyze developers products and report on their use of graphics API, recommending optimizations, algorithms, and techniques to improve their applications feature set and performance. Host developers during in-person engineering sessions. You will be a key source for all aspects of graphics application development, including engineering, documentation, training, and relationship management.

Responsibilities
  • Support adoption and optimisation of GPU-accelerated rendering techniques by 3rd party Apps.
  • Performing in-depth analysis of an application’s full stack to drive the best possible performance across hardware families.
  • Representing Apple to 3rd party clients, managing the relationships, and driving the engineering work
Minimum Qualifications
  • Proven programming and problem-solving skills.
  • Good understanding of machine learning fundamentals.
Preferred Qualifications
  • Exemplary written and oral communication skills.
  • Graphics programming development in games or digital content creation applications.
  • Experience with system level programming and computer architecture.

At Apple, we’re not all the same. And that’s our greatest strength. We draw on the differences in who we are, what we’ve experienced and how we think. Because to create products that serve everyone, we believe in including everyone. Therefore, we are committed to treating all applicants fairly and equally. As a registered Disability Confident employer, we will work with applicants to make any reasonable accommodations.

Apple will consider for employment all qualified applicants with criminal backgrounds in a manner consistent with applicable law. Learn more

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