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Senior Software Developer, Realtime; Brahma AI - Dedicated Unit of Brahma

Job in Greater London, London, Greater London, W1B, England, UK
Listing for: DNEG
Full Time position
Listed on 2026-04-17
Job specializations:
  • Software Development
    Software Architect, Senior Developer, Software Engineer, Game Development / Testing
Salary/Wage Range or Industry Benchmark: 80000 - 100000 GBP Yearly GBP 80000.00 100000.00 YEAR
Job Description & How to Apply Below
Position: Senior Software Developer, Realtime (Brahma AI - A DNEG Dedicated Unit of Brahma)
Location: Greater London

This job is brought to you by Jobs/Redefined, the UK's leading over-50s age inclusive jobs board.

Position at DNEG

Senior Software Developer, Realtime

The Technology department at Brahma DDU is responsible for creating and supporting the infrastructure that powers DNEG's multi-site, global VFX and Feature Animation studio. With thousands of artists producing tens of thousands of shots across film, TV, and immersive experiences, we face complex scaling and workflow challenges.

As a Senior Realtime Software Developer, you will take on a leadership role within the Realtime Technologies team. While remaining a hands‑on technical expert, you will work alongside other leads to guide developers, manage project life cycles, and act as a bridge between production stakeholders and technical implementation.

The Role

You will help drive the integration of Unreal Engine into Brahma DDU's proprietary pipeline, contributing to a realtime strategy that aligns with the goals of Visual Effects, Feature Animation, and Virtual Production. Beyond writing code, you will focus on architecting sustainable solutions and mentoring other developers within the team.

Your key responsibilities will include:

  • Architectural Contribution: Collaborate with other team leads to design and implement robust, scalable methods for integrating Unreal Engine with our proprietary global pipeline.
  • Tool Development: Design, develop, and deliver high‑quality tools for artists across various disciplines, from layout to final pixels.
  • Pipeline Integration: Create and maintain robust methods for integrating Unreal Engine with our proprietary global studio pipeline.
  • Team Leadership & Mentorship: Lead a small, agile sub-team of developers, providing technical guidance and conducting code reviews to foster a high‑performance culture.
  • Project Management: Oversee the development lifecycle for specific realtime tools - from requirements gathering and scoping to delivery - ensuring milestones are met.
  • Stakeholder Involvement: Act as a technical liaison for production VFX Supervisors and HODs, translating creative requirements into actionable technical tasks.
  • Cross-Department

    Collaboration:

    Partner with other Technology groups to ensure realtime initiatives are integrated seamlessly into the studio's broader software infrastructure.
  • Quality & Standards: Promote best practices for technical documentation, testing protocols, and CI/CD workflows to ensure the stability of production‑critical tools.
Must Have
  • Leadership

    Experience:

    Proven track record of leading small technical teams or acting as a Lead Developer on complex, multi-person projects.
  • Advanced Technical Proficiency: Expert‑level knowledge of Unreal Engine (C++ and Blueprints) and a solid understanding of the Engine's inner workings.
  • Programming

    Skills:

    Extensive professional experience in C++ and Python within a Linux and Windows environment.
  • Project Management

    Skills:

    Experience working in (and leading) Agile/Scrum environments, with the ability to manage competing priorities and stakeholder expectations.
  • Communication: Exceptional ability to communicate complex technical concepts to non‑technical stakeholders and artists.
  • Problem Solving: A proactive mindset with the ability to navigate ambiguity and provide stable solutions under production pressure.
Nice to Have
  • Industry Context:

    Experience with Virtual Production, VFX, or Feature Animation workflows (e.g., USD, OpenColor

    IO).
  • Tooling Expertise: Experience developing artist‑facing tools for packages like Houdini, Maya, Nuke, or Katana.
  • Systems Knowledge: Experience with multi‑user Unreal development and large‑scale version control (Perforce/Git) at a studio level.
  • Education: A degree in Computer Science, Computer Engineering, or a related field.
Why Join Us?

This is a high‑impact leadership role where you will shape the future of realtime technology at one of the world's leading studios. You will have the autonomy to drive innovation while collaborating with world‑class artists on the most ambitious projects in the industry.

We would not be able to produce award‑winning work without our Technology department, which is committed to nurturing a diverse and exciting…

Position Requirements
10+ Years work experience
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