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Lead Software Engineer

Job in Greater London, London, Greater London, W1B, England, UK
Listing for: Dream Reality Interactive
Contract position
Listed on 2026-05-16
Job specializations:
  • Software Development
    Software Engineer, Senior Developer, Game & 3D/XR Development, Software Architect
Salary/Wage Range or Industry Benchmark: 100000 - 125000 GBP Yearly GBP 100000.00 125000.00 YEAR
Job Description & How to Apply Below
Location: Greater London

Are you a Senior or Lead Unity Programmer who enjoys writing clean code over navigating corporate red tape? Dream Reality Interactive, an award winning indie studio, is looking for a Lead Programmer to own the technical architecture of our new, fully funded narrative deck builder for PC (Steam). Come and join a small, highly experienced team with a massive passion for making high‑quality games that players obsess over.

No fluff, just a focus on solid mechanics and a polished Steam release.

The Details
  • Location:

    Remote (London, UK base) with ad‑hoc team days
  • Contract Type:
    Contract
What You’ll Do

As our technical lead, you will manage a highly capable, small engineering team while remaining hands‑on with the codebase. You will have the autonomy to set the technical standard and keep development moving forward.

  • Architecture:
    Build and scale the core systems, including card logic, turn‑based state machines, and deck management.
  • Leadership:
    Manage and mentor the programming team, conduct code reviews, and ensure a scalable codebase.
  • Custom Tooling:
    Build robust tools that empower our design team to tweak card balance without needing a developer every time.
  • Steam Integration:
    Oversee the implementation of Steam works (achievements, cloud saves, etc.) and ensure Steam Deck verification.
  • Refinement:
    Collaborate closely with Art and Design leads to ensure the game looks, feels, and plays flawlessly on PC.
  • Unity/C# Expertise:
    You have successfully shipped at least one PC title as a Lead or Senior Programmer.
  • Systems Thinking:
    You know how to build a scalable, bulletproof rule engine that won't break when we expand to 500+ game cards.
  • Technical Chops:
    Strong experience with Unity’s UI systems, Addressables, platform support, and proven release management.
  • PC Focus:
    You understand exactly what a Steam audience expects: high‑res support, rebindable keys, and optimized performance.
  • Good Taste & Directness:
    You know when to build custom and when it’s smart to use an Asset Store plugin. You prefer clean code over engineering and clear communication over corporate speak.
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