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Server Engineer

Job in Greater London, London, Greater London, W1B, England, UK
Listing for: Hutch Games
Full Time position
Listed on 2026-06-04
Job specializations:
  • Software Development
    Software Engineer, Backend Developer, Game Development / Testing
Salary/Wage Range or Industry Benchmark: 80000 - 100000 GBP Yearly GBP 80000.00 100000.00 YEAR
Job Description & How to Apply Below
Location: Greater London

Requirements

  • Previous and proven commercial experience as a server/network or backend developer, working in a high load environment
  • Strong technical design and code skills in suitable Web technologies and frameworks, including JavaScript/Type Script and/or C#/.NET, Node.js, Azure/AWS/GCP, Kubernetes, SQL/No

    SQL, Redis
  • Broad experience of server/network programming and principles, including database design, replication, load balancing, reliable/unreliable messaging, latency minimisation, security
  • A passion for the latest Web technology, an interest in games a definite advantage
  • (Desirable) Games industry and/or Unity experience are desirable but not essential
What the job involves
  • Hutch are looking for a Server Engineer to join the team in our central London studio
  • This will be a role designing, prototyping and developing server-based multiplayer game systems for our successful mobile games
  • This is an exciting role for someone who enjoys taking a lot of ownership for their work, would enjoy working in a high-load environment and the technical challenges that it presents
  • Our Engineers work on a specific game team, closely with Artists, Designers and other programmers, allowing them to have a huge impact day-to-day and allowing them to have a lot of input into the development of the backend services for a successful game
  • Designing, prototyping and developing server-based multiplayer game systems
  • Working across synchronous and asynchronous gameplay, tournaments and events, matchmaking, leaderboards, DLC and more
  • Working very closely with designers, programmers and other disciplines to solve the many challenges involved in creating a high quality, scalable, secure and performant online user experience in the most efficient manner possible
  • Growing our multiplayer service into innovative new areas across new titles, using the latest technology to develop the most compelling online experience for our players
  • Designing and building new online functionality in a maintainable, robust and flexible manner, ensuring scalability and readiness for rapid post-launch updates in response to customer feedback
  • Writing tools where necessary to empower artists, designers and customer services to administrate the online services as much as possible
  • Be actively involved in design discussions to make best use of technology
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