3D Artist, Horizon
Job in
Greater London, London, Greater London, W1B, England, UK
Listing for:
Meta
Full Time
position
Listed on 2026-06-05
Job specializations:
-
Software Development
Game Development / Testing, Video Game
Salary/Wage Range or Industry Benchmark: 40000 - 60000 GBP Yearly
GBP
40000.00
60000.00
YEAR
Job Description & How to Apply Below
Location: Greater LondonSummary
Meta Reality Lab's mission is to help people feel connected, anytime, anywhere. As our game creation platforms evolve to become AI-native, we need skilled game makers who can champion the experience of external creators building on Meta's tools. As a 3D Artist — Prototyping & AI Production, you'll be working hands‑on in Meta's emerging creation platforms, exploring game‑making flows, identifying what works and what doesn't, and shaping the future of AI‑accelerated game production.
You'll hold both art vision and design vision, shipping best‑practice reference content whilst providing clear, actionable feedback that drives platform improvements. If you're excited about defining what AI‑native game making looks like in practice — and advocating for the creators who'll use these tools at scale — this is the place for you.
Required Skills
Strategically championing the needs of external game makers by working directly in Meta's creation platforms as a skilled practitioner, identifying friction, gaps, and opportunities across the full production flowShipping best‑practice reference games and prototypes that demonstrate what's achievable on the platform, setting the bar for quality, creativity, and production methodologyDriving clear, well‑documented feedback on AI‑generated content quality — including geometry and texture output, prompt‑to‑result fidelity, speed, and usability — routing this to specialist and non‑specialist cross‑functional partners (engineering, research, product) as appropriateEvaluating resulting gameplay quality, identifying where tooling limitations impact the player experience and proposing actionable improvementsOwning and communicating a strategic outlook for how game production workflows evolve to become AI‑native, grounded in hands‑on production experience and documented with clarityDriving collaboration across art, design, engineering, and research disciplines to translate production findings into platform roadmap prioritiesMentoring other artists to develop AI‑native production skills and sharing knowledge of evolving best practices across the Horizon art organisationMinimum Qualifications
6+ years working with real‑time game engines in production studiosProven effective teamwork and communication skills, with demonstrated experience explaining complex production issues clearly to both specialist (engineering, research) and non‑specialist audiencesPortfolio demonstrating experienced game‑making skills — showing both art direction sensibility and practical design/gameplay understandingDemonstrated understanding of commercial game production flows: from concept through asset creation, integration, iteration, and shipping — with clear awareness of how these workflows are evolving with AI toolsHands‑on experience with AI content generation tools and workflows, critically evaluating output quality (mesh topology, texture fidelity, UV quality, prompt adherence)Demonstrated experience crafting clear documentation, feedback, strategic recommendations, and workflow guides that drive actionExperience working in real‑time game engines (Unity, Unreal, or equivalent) with a solid understanding of what makes content performant and shippable on target platformsSolid understanding of core art fundamentals: colour theory, composition, form language, lighting, and visual hierarchyProven understanding of game design principles: player experience, pacing, feedback loops, and how art and design serve gameplayPreferred Qualifications
Demonstrated ability to integrate AI tools to optimize/redesign workflows and drive measurable impact (e.g., efficiency gains, quality improvements)Experience adhering to and implementing responsible, ethical AI practices (e.g., risk assessment, bias mitigation, quality and accuracy reviews)Demonstrated ongoing AI skill development (e.g., prompt/context engineering, agent orchestration) and staying current with emerging AI technologiesExperience with proprietary creation platforms and emerging AI‑native game creation toolsExperience on mobile platforms and/or VR platforms, with an understanding of their specific constraints and opportunitiesExperience with procedural and AI‑assisted content pipelines (Comfy
UI, Midjourney, GenAI mesh/texture generation tools)Proven track record of advocating for end‑user experience within a platform or tools teamExperience defining production methodologies or best‑practice documentation that others adopt at scaleFamiliarity with scripting or visual scripting (Blueprint, C#, Python) sufficient to prototype gameplay and evaluate tool outputsIndustry: Internet
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