Senior Software Engineer - GPU Capture and Replay
Listed on 2026-06-14
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Software Development
Software Engineer, C++ Developer, Game Development / Testing
About the Advanced Technology Group
The Advanced Technology Group (ATG) is a part of Foundational Systems and Experiences Engineering (FSEE) within the Platform Business Group. Established over 20 years ago as part of Play Station’s first-party game development studios, ATG has always focused on helping game developers get the most out of Play Station hardware—a mission that continues today. As a team, we are responsible for a large part of the graphics software stack used by all Play Station games, and collaborate with leading engineering teams worldwide, from game developers to hardware vendors, to deliver key platform technologies.
What you’ll be doing- You will be working on Razor GPU, a GPU performance analysis and debugging tool, for current and future Play Station platforms.
- You will be developing GPU Capture and Replay technology, which allows GPU commands, shaders and resources to be captured, analysed and later reinstated, so that graphics frames can be re‑executed on the GPU independently from the running game.
- You will be developing profiling and debugging features upon this core technology, to help game developers worldwide realize their creative vision and push Play Station hardware to its limits.
- You will be developing internal features used by platform software and hardware teams, to help build and improve the Play Station graphics software stack, as well as diagnose low‑level platform issues.
- You will collaborate with game developers and platform engineers to gain a deep understanding of their needs, with a view to creating efficient, reliable and scalable tools, which are a joy to use for entry‑level and deeply technical engineers alike.
- Strong problem‑solving skills, including the ability to design and implement highly reliable performance systems in C++.
- Strong debugging skills, including the ability to understand and reason about complex systems, as well as unpick their interactions.
- Experience developing on consoles, particularly using console graphics and memory management APIs.
- An interest in GPU architecture and low‑level graphics engineering.
- Experience using GPU profiling and debugging tools.
- An eagerness to learn and take responsibility of features end‑to‑end, from building core systems to influencing end‑user UX design.
Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.
We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.
Play Station is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
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