Software Engineer; Rendering
Listed on 2026-06-15
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Software Development
Software Engineer, Game & 3D/XR Development, C++ Developer
Location: Greater London
London, England
Position SummaryIn this role you will join our World team and work on optimization of real-time rendering systems, with an emphasis on modern rendering techniques and GPU pipeline mastery. While expertise with Unreal Engine is not mandatory, it is considered a significant advantage. As a candidate you will bring a deep understanding of rendering architectures, shader programming, and the latest technologies.
What You'll Do- Develop and optimize real-time rendering pipelines for high-performance visuals
- Collaborate closely with artists, designers, and other engineers to bring creative visions to life while maintaining technical feasibility
- Profile, debug, and optimize GPU and CPU performance to meet performance benchmarks
- Write, maintain, and document clean, reusable, and efficient code
- Integrate rendering features seamlessly into existing pipelines and identify areas for innovation
- Stay updated on the latest advancements in real-time rendering and integrate applicable technologies into the workflow
- Strong understanding of the GPU pipeline and modern rendering architectures
- Expertise in HLSL/GLSL or equivalent shader programming languages
- Proficiency with Direct
X, Vulkan, OpenGL, or other low-level graphics APIs - Experience implementing modern rendering techniques such as deferred shading, compute shader driven drawing, ray tracing effects and similar
- Ability to profile and optimize rendering performance for real-time applications
- 5+ years of C++ programming experience
- Bonus:
In-depth knowledge of Unreal Engine 4/5 source code, rendering modules, and provided shaders
In addition to the above, any of the following would be beneficial:
- Passion for pushing the boundaries of what is possible in real-time rendering
- Strong communication skills and a collaborative mindset to work effectively within a multidisciplinary team
- Self-motivated with a proactive approach to problem-solving
- Flexibility to adapt to new challenges and technologies as they arise
- Experience in gaming, simulation, or VR/AR projects is a plus
- Private Medical Insurance
- Subsided gym membership / plans through Wellhub
- Electric Car scheme
- Cycle to work scheme
- Salary sacrificed pension scheme
- Free lunch on office days
- Enhanced Parental Leave
- 30 days annual PTO plus b/h
- Bonus Scheme
- Personal development opportunities
The employee will have the legal right to work in Sweden and will be able to produce right to work documentation.
Equal Opportunities Statementthe company Limited (MAM) is an Equal Opportunity Employer. Employment decisions are made without regard to race, colour, religion, sex, sexual orientation, gender identity, national origin, disability, or other characteristics protected by law.
Position Type and Expected Hours of WorkThis is a full-time non-exempt position with typical working hours of Monday through Friday, 9:00 a.m. to 6:00 p.m. Hours and work shifts may change in accordance with department and business needs. Exempt Employees must have the ability to be on-call and available, as business needs require. Non-Exempt employees may be required to work over 40 hours per week with approval from the department manager.
Work Location3 days per week from the office in London, United Kingdom.
Work EnvironmentThis job operates in an office setting
TravelNo travel required
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