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Audio Programmer

Job in Greater London, London, Greater London, W1B, England, UK
Listing for: PlayStation Global
Full Time position
Listed on 2026-07-01
Job specializations:
  • Software Development
    Software Engineer, Game & 3D/XR Development, C++ Developer
Salary/Wage Range or Industry Benchmark: 45000 - 60000 GBP Yearly GBP 45000.00 60000.00 YEAR
Job Description & How to Apply Below
Location: Greater London

Sony Interactive Entertainment isn’t just the Best Place to Play — it’s also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the Play Station brand. As a subsidiary of Sony Group Corporation, we’re part of a proud legacy of innovation and excellence. SIE is a dynamic technology company, delivering cutting‑edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world.

Our role at SIE is to create and nurture the experiences under the Play Station brand, a name synonymous with entertainment excellence and creativity.

Role overview

Reporting to the group Technical Director, the Audio Programmer will provide tool development and technical system design & implementation for Play Station Studios audio tools and technology department. Working across an array of Play Station Studios interactive titles, the role will involve game code, middleware and plugin development along with offline tool development. It will also mean interfacing with multiple teams such as R&D, platform, game teams, QA and more across the globe.

What you’ll be doing
  • Design of audio tools for sound design and music team.
  • Process tools to drive automated build systems.
  • Linking of game systems to audio engine.
  • Linking game system authoring tools to sound design tools.
  • Driving the planning, documenting and implementing all relevant audio systems in collaboration with other members of the audio programming team.
  • Supporting the sound design and music production team in tooling requests and game debugging.
  • Ensure code developed runs in an efficient manner and is bug free.
  • Debugging code such that it is release ready.
  • Providing packaged releases of audio systems.
  • Taking responsibility of overall audio tech delivery on a shipping game title.
  • Updating and maintenance of audio middleware.
What we are looking for
  • Strong experience in C++ and object oriented/data oriented design.
  • Passionate about audio and video games.
  • Experience in C# .NET and WPF.
  • Strong knowledge of 3D mathematics.
  • Knowledge of acoustics and digital signal processing.
  • Experience of audio production software:
    Pro Tools, Sound Forge, Reaper.
  • Experience of Visual Studio or other development environments.
  • Knowledge of streaming systems and multithreading.
  • Experience of VST development.
  • Experience of audio middleware (FMOD, Wwise).
  • Experience of graphical patching environments (PD, MAX/MSP, Reaktor).
  • Experience of Unity 3D/Unreal development.
  • Previous experience working in the games industry.
Equal Opportunity Statement

Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.

We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.

Sony Interactive Entertainment is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.

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