Lead Software Engineer - Brookhaven
Listed on 2026-07-21
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Software Development
Game & 3D/XR Development, Software Project Mgr/ Lead, Software Architect
Voldex is a leading gaming company focused on Roblox, the most exciting ecosystem in gaming today. We are home to several of Roblox's top games, including Brookhaven, Driving Empire, and NFL Universe Football. With over 160 million monthly active players across our games, we are one of the biggest Roblox studios by audience size. Founded in 2015, we have since grown to 95+ full-time remote team members across the globe.
Role OverviewBrookhaven is one of the largest games on Roblox, enjoyed by millions of players around the world every day. As our Lead Software Engineer
, you'll lead a small engineering team responsible for delivering the features, systems, and technical improvements that power a live game at massive scale.
This is a hands‑on technical leadership role where you'll drive day-to-day engineering execution—from planning and technical direction through release and live operations—while mentoring engineers
, setting a high bar for quality, and partnering closely with Product, Design, Art, and QA to ship polished player experiences. If you're excited by building for millions of players while helping a team do its best work, we'd love to hear from you!
- Lead a small engineering team to deliver roadmap features predictably while balancing quality, velocity, technical risk, and business needs
- Be accountable for the delivery of features owned by direct reports, ensuring work is well‑scoped, estimated, sequenced, implemented, tested, merged, and released effectively
- Own technical estimates produced by the team, ensuring estimates are realistic, account for dependencies and risks, and support reliable roadmap planning
- Partner closely with product managers, producers, QA, design, art, and other stakeholders to align feature execution with business goals, player experience expectations, and technical constraints
- Monitor game performance, live stability, crash rates, FPS, and post‑release regressions; identify risks, elevate when needed, and drive action plans with the team
- Set and enforce standards for code quality, maintainability, implementation, and review across the team
- Mentor engineers on technical execution, code quality, player experience, Roblox/game platform constraints, and engineering judgment
- Proactively improve game and feature quality by identifying opportunities to improve responsiveness, polish, stability, performance, and overall player experience
- Collaborate with the manager and senior engineers to define technical initiatives, roadmap risks, operational improvements, and technical priorities for the game
- Support people leadership responsibilities, including onboarding, structured feedback, performance documentation, growth planning, and identifying gaps against the levelling framework
- 3–5+ years of Roblox game development experience
- 1+ years of experience leading an engineering team of at least 3 people
- Demonstrated mastery of Roblox game development
- Shipped games or features on Roblox or similar platforms
- Proven experience leading engineers through production feature delivery, including but not limited to: planning, estimation, implementation, QA, release, and post‑launch support
- Strong technical judgement with the ability to guide architecture, implementation patterns, code quality, and technical trade‑offs across a team
- Experience monitoring live game or product health through performance metrics, player feedback, incidents, regressions, crash rates, FPS, or related signals
- Ability to coordinate release readiness, QA send‑off, feature merges, incident response, and post‑release follow‑through
- Strong cross‑functional communication skills, with the ability to clearly explain priorities, risks, trade‑offs, and technical expectations to product, design, QA, art, producers, engineers, and leadership
- Ability to work hands‑on when needed while remaining accountable for team‑level delivery, quality, and operational outcomes
- Bachelor’s degree in CS/Software Engineering or equivalent experience working in a development team
- Game jam or modding experience
- Experience building or scaling live game systems (economy, progression, multiplayer systems)
- Familiarity with…
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