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Creative Technologist

Job in Greater London, London, Greater London, W1B, England, UK
Listing for: University of the Arts London
Full Time position
Listed on 2026-09-12
Job specializations:
  • Software Development
    AI Engineer (Applied/Software), Game & 3D/XR Development, Software Engineer
Salary/Wage Range or Industry Benchmark: 42000 - 66000 GBP Yearly GBP 42000.00 66000.00 YEAR
Job Description & How to Apply Below
  • Build rapid prototypes, demos, and experimental applications using Moth’s core quantum technologies, repos and APIs.
  • Collaborate directly with artists, musicians, designers, and other creative partners to bring their ideas to life through hands-on technical development.
  • Extend internal tools and demos to support new creative apps, features, and workflows.
  • Stress-test new tools and techniques, and write clear, reproducible code that others can build on.
  • Explore untested use cases and translate speculative concepts into proofs-of-concept.
  • Develop bespoke software and pipelines to support creator-led projects (e.g. music generation, visual systems, interactive installations).
  • Work closely with internal Engineering and Research teams.
  • Stay attuned to emerging technologies (quantum, AI/ML, generative media, game engines) and identify their potential cultural applications.
  • Build work that lands with a range of audiences — from gamers to the quantum industry to people encountering quantum computing for the first time.
Skills and Experience Required
  • 3–5+ years’ experience in creative technology, or a related role bridging creative practice and computation, with the confidence to move between different use cases, tools and contexts.
  • A strong audiovisual and conceptual sensibility, with the ability to speak to both creatives and technologists and translate between them.
  • A research-led, self-directed way of working — comfortable in fast-moving, exploratory and sometimes ambiguous settings, with the ability to take initiative and operate autonomously.
  • A bias toward shipping and iteration: you prototype quickly, get things in front of people, and build work that travels.
  • Familiarity with generative AI and creative ML workflows (e.g. diffusion models, RNNs, transformers, audio-visual ML).
  • A portfolio showcasing experimental, artistic, or interdisciplinary projects — demonstrating creativity, technical skill, and originality
What will set you apart
  • Exposure to quantum computing frameworks (Qiskit, Cirq, Penny Lane) — or a genuine curiosity to learn them.
  • Experience with real-time or creative frameworks such as Touch Designer, Unreal, Unity, Blender, three.js, or generative AI/ML tooling.
  • An established, active creative practice — exhibitions, performances, talks, teaching, writing, or projects that have had a public life.
  • Experience with audio/DSP, shader programming, or physical computing (Max/MSP, Pure Data, Arduino, Raspberry Pi).

We are an Equal Opportunities Employer and welcome applicants from diverse backgrounds, regardless of their race, disability, age, sex, gender identity, sexual orientation, religion and belief, marriage and civil partnership, pregnancy and maternity and caring responsibility. We are committed to offering a working environment where everyone is valued and feels appreciated.

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