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UX​/UI Designer; Mobile

Job in Greater London, London, Greater London, W1B, England, UK
Listing for: The BDPN
Full Time position
Listed on 2026-09-30
Job specializations:
  • Software Development
    App Developer - Mobile/Web, Android Developer
Salary/Wage Range or Industry Benchmark: 65000 - 95000 GBP Yearly GBP 65000.00 95000.00 YEAR
Job Description & How to Apply Below

We're the construction planning platform replacing outdated spreadsheets with multiplayer tools that delivery teams love. Major contractors like Acciona, CPB Contractors, John Holland, and McConnell Dowell use Aphex to deliver projects from £50 million to multi-billion pound mega projects.

We're market-leading in Australia and the UK, supporting teams building the roads, rail, tunnels, and hospitals that millions use every day. Our founding thesis: owning the planning layer is a gateway to solving high-friction adjacent processes in what we call the orchestration layer of major project delivery. Diary is our first major product expansion of that thesis.

The Role

We're looking for a Product Designer to own mobile experience design across Aphex—with a primary focus on Diary, our production tracking and record capture product.

80% of mobile usage is Diary—capture, task updates, photo logging, voice contributions. The people using this aren't y're site managers in PPE, foremen on shared tablets, engineers shifting between zones with patchy connectivity. Designing for this context is fundamentally different from desktop.

Most construction software looks like it was built by people who've never been on a building site. Our bar is different. We build tools construction teams are genuinely proud to use—and right now, mobile is where the gap between our ambition and our execution is widest.

Where we are:

Flutter mobile app live across iOS and Android

Diary in market with 10 enterprise customers and unanimously strong feedback

Web experience sets a high bar—mobile needs to match it

Small, senior design team that needs to grow to meet the product surface

You'd be the first designer with devoted mobile focus

What You'll Do
Own Mobile Design

End-to-end design of mobile features from briefing through to shipped UI

Define and evolve interaction patterns that feel native and considered

Design for real constraints: gloved hands, outdoor visibility, shared devices, patchy connectivity

Work closely with Flutter engineers to ensure designs translate faithfully

Bridge the quality gap between web and mobile

Ship with the Team

Daily collaboration with PMs on feature scoping—they bring user context, you bring design thinking

Partner with Flutter engineers on feasibility and implementation fidelity

Review builds, catch issues before they ship

Be the person who says "this isn't right yet" when it matters

Build the System

Evolve Aphex's design system, particularly mobile components

Work with the Head of UX on standards and quality benchmarks

Ensure consistency across web and mobile where it counts

Why This Matters

Diary is our biggest revenue lever for 2026. Whether construction teams adopt it depends directly on the mobile capture experience—and that's what you'd own.

This isn't executing someone else's vision in Figma. You'll shape what gets built, visit construction sites, and push back when something doesn't meet the bar. You'd be joining a small, senior design team at the point where mobile goes from "we have an app" to "we have an experience worth paying for."

About You

4+ years product design experience, with strong mobile portfolio (iOS, Android, or cross-platform)

Proven ability to design for complex workflows, not just simple consumer apps

Solid interaction design skills: flows, states, and edge cases—not just screens

Comfortable working within platform constraints—a design that can't be built isn't a good design

Can work across the full design process: exploration, detailed design, QA

Remote-first mindset: write clearly, give and receive feedback asynchronously

Highly valued:

Flutter experience and understanding of cross-platform mobile constraints

Experience designing for field workers, industrial users, or non-desk environments

Vertica…

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