Senior Product Designer, er
Listed on 2026-10-03
-
Software Development
Digital Media & Production
Location: Greater London
Job Description
Location:London, GB
Condé Nast is one of the world's most renowned media publishing companies, creating and distributing every type of media today, spanning print and digital publishing in all formats. With a portfolio of some of today's most influential brands, the company continues to grow its audience through a global operational and content infrastructure across its 12 owned and operated markets. Headquartered in New York City, the company's owned and operated markets include China, France, Germany, India, Italy, Japan, Mexico & Latin America, Spain, Taiwan, UAE/Dubai, the U.K., and the U.S., with additional local license partners in over twenty additional markets across the globe.
Lead brands include Vogue, The New Yorker, GQ, Architectural Digest, Condé Nast Traveler, Vanity Fair, Wired, Allure, Ars Technica, Bon Appétit, House & Garden, Pitchfork, Tatler, and Vogue Business.
Condé Nast thrives on collaboration, and our teams come together in the office four days a week (Monday - Thursday). We value diversity of background, views and cultures. We celebrate people for their personal qualities, skills and contributions, recognising the power our brands have to influence and shape culture. The New Yorker brings a distinctive editorial voice to everything it creates.
Our goal is to build a stronger, more habitual relationship with our readers, making reading and play a valued part of their everyday lives.
Across The New Yorker’s digital experiences and our Puzzles & Games offering, you’ll help give people compelling reasons to return: something worth reading, listening to or watching, a satisfying game, and thoughtful connections between visits.
We’re looking for a Senior Product Designer to help shape these experiences across web and apps. Your work will span games themselves and the experiences around them, from gameplay and feedback to discovery, onboarding and the journeys that bring readers and players back. You’ll combine strong visual and interaction craft with clear product thinking, taking a key role in progressing initiatives from early exploration through launch and iteration.
You’ll work closely with design leads, product managers, engineers, researchers and editorial partners to turn open questions into considered, usable products. We’re also evolving how we design and build. You’ll bring curiosity and familiarity with AI tools, with room to develop your skills in prototyping and working more directly with code as part of the role.
Connecting reading and play to lasting habits
You design both games and the experiences around them, exploring and refining gameplay alongside discovery, onboarding, progress and returning to play. You connect this work to the wider reader experience, considering how each interaction builds familiarity, enjoyment and reasons to return. You question assumptions and work with your partners to define what is worth solving and how you’ll know it has worked.
Bringingeditorial character to digital experiences
You translate distinctive brand identities into clear, engaging interfaces. You bring care to typography, hierarchy, layout and interaction, balancing the character of the brand with usability, accessibility and the needs of different devices.
Making interaction feel rightYou use prototypes to explore behaviour, timing, motion and feedback. Whether you’re refining a reading journey, helping someone discover a game or developing an interaction within one, you pay attention to the details that make an experience intuitive and satisfying.
Understanding readers and playersYou seek out research, analytics and direct feedback to inform your decisions. You run lightweight usability testing, partnering with UX Research…
(If this job is in fact in your jurisdiction, then you may be using a Proxy or VPN to access this site, and to progress further, you should change your connectivity to another mobile device or PC).